Pokédex · VIII (Galar)

Dottler#825

Its greatest asset is Sp. Def — higher than 77% of species. Weak point: Speed — lower than 93% of species. This is not the final form yet — it evolves once more, so the numbers above describe this stage, not what it will end up as. Defensively it can rely on 6 weaknesses and 4 resistances.

Dottler
Shiny version
Bug Psychic
Height: 0.4 m (1′04″) Weight: 19.5 kg (43.0 lbs)

Base stats

HP
50
19%
Atk
35
5%
Def
80
62%
SpA
50
26%
SpD
90
77%
Spe
30
7%
TOTAL
335
28%

Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: Sp. Def; weak point: Attack.

A nature can improve this entry further: its boost hits hardest on Sp. Def, the stat in which this species already leads. Which nature does that — see the list of natures.

Which nature to choose

The stats describe a special wall — it hits weakly on both sides, but its Sp. Def stays high. A nature does not touch HP, so extra bulk can only be added on this side. Evolution does not change it, so pick it for the final form, not for these numbers.

  • Calm +SpD · −Atk Raises what this species uses to absorb hits, at the cost of Attack — a stat it does not use anyway.
  • Sassy +SpD · −Spe The same defensive gain, paid for with Speed it does not have anyway. Under Trick Room the drop becomes an advantage.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Regional numbers 2

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Galar #011 Sword / Shield
Isle of Armor #015 Sword / Shield , Sword/Shield: The Isle of Armor

Abilities

  • Swarm Strengthens bug moves to inflict 1.5× damage at 1/3 max HP or less.
  • Compound Eyes Increases moves' accuracy to 1.3×.
  • Telepathy Protects against friendly Pokémon's damaging moves.

Pokédex entry

It barely moves, but it’s still alive. Hiding in its shell without food or water seems to have awakened its psychic powers.

Egg Group: Bug Gender: 50% ♂ / 50% ♀ Catch difficulty: easy (120/255) Base friendship: 50/255 Base EXP: 117

Resistances and weaknesses

Type chart →

How much damage Dottler takes when it is hit by a move of each type. The multipliers of both its types are already combined here.

Weak to Fire ×2 Flying ×2 Bug ×2 Rock ×2 Ghost ×2 Dark ×2
Resistant to Fighting ×¼ Grass ×½ Ground ×½ Psychic ×½

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Dottler — large render in its regular coloring
Pokémon HOME
Dottler — large render in its shiny coloring
Pokémon HOME shiny
Dottler — small pixel sprite in its regular coloring
Pixel sprite
Dottler — small pixel sprite in its shiny coloring
Shiny pixel sprite

TCG cards (3)

All Dottler cards →

Dottler has 3 cards in 3 sets. The oldest of them are shown below.

Offspring can come from 90 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.

The Egg hatches after 15 cycles, which is roughly 4,100 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.

Where to catch it (12)

All locations →

The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.

Galar

Below are the moves learned by leveling up. The rest (37 via TM/TR, 1 via tutor) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Struggle Bug Bug Special 50 100% 20
— Confusion Psychic Special 50 100% 25
— Light Screen Psychic Status — — 30
— Reflect Psychic Status — — 20