Pokédex · VIII (Galar)

Scorbunny#813

Compared with other species it looks modest; its best stat is Attack. Weak point: Sp. Def — lower than 91% of species. This is not the final form yet — it evolves twice more, so the numbers above describe this stage, not what it will end up as. Defensively it can rely on 3 weaknesses and 6 resistances.

Shiny Scorbunny
Regular version
Fire
Height: 0.3 m (1′00″) Weight: 4.5 kg (9.9 lbs)

Base stats

HP
50
19%
Atk
71
45%
Def
40
8%
SpA
40
13%
SpD
40
9%
Spe
69
54%
TOTAL
310
20%

Last column: what percentage of 1084 species and regional forms have a lower value. Weak point: Defense.

A nature can improve this entry further: its boost hits hardest on Attack, the stat in which this species already leads. Which nature does that — see the list of natures.

Which nature to choose

It hits physically: its Attack (71) is 31 points higher than its Sp. Atk. So the drop hits a stat the set usually does not use at all. Evolution does not change it, so pick it for the final form, not for these numbers.

  • Adamant +Atk · −SpA The default choice: the boost goes where this species is already strong.
  • Jolly +Spe · −SpA Mid-range Speed means the turn order is still worth fighting for — check exactly whom you will outspeed before you give up power.
  • Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Regional numbers 2

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Galar #004 Sword / Shield
Blueberry Academy #230 Scarlet / Violet , Scarlet/Violet: The Indigo Disk

Abilities

  • Blaze Strengthens fire moves to inflict 1.5× damage at 1/3 max HP or less.
  • Libero Libero changes the Pokémon's type to that of its previously used attack.

Pokédex entry

A warm-up of running around gets fire energy coursing through this Pokémon’s body. Once that happens, it’s ready to fight at full power.

Egg Group: Field Egg Group: Human-Like Gender: 87.5% ♂ / 12.5% ♀ Catch difficulty: hard (45/255) Base friendship: 50/255 Base EXP: 62

Resistances and weaknesses

Type chart →

How much damage Scorbunny takes when it is hit by a move of each type.

Weak to Water ×2 Ground ×2 Rock ×2
Resistant to Fire ×½ Grass ×½ Ice ×½ Bug ×½ Steel ×½ Fairy ×½

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Scorbunny — large render in its regular coloring
Pokémon HOME
Scorbunny — large render in its shiny coloring
Pokémon HOME shiny
Scorbunny — small pixel sprite in its regular coloring
Pixel sprite
Scorbunny — small pixel sprite in its shiny coloring
Shiny pixel sprite

TCG cards (4)

All Scorbunny cards →

Scorbunny has 4 cards in 3 sets. The oldest of them are shown below.

Offspring can come from 331 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.

The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.

Where to catch it (1)

All locations →

The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.

Galar

Below are the moves learned by leveling up. The rest (46 via TM/TR, 4 via Egg, 1 via tutor) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Growl Normal Status — 100% 40
1 Tackle Normal Physical 40 100% 35
6 Ember Fire Special 40 100% 25
8 Quick Attack Normal Physical 40 100% 30
12 Double Kick Fighting Physical 30 100% 30
17 Flame Charge Fire Physical 50 100% 20
20 Agility Psychic Status — — 30
24 Headbutt Normal Physical 70 100% 15
28 Counter Fighting Physical — 100% 20
32 Bounce Flying Physical 85 85% 5
36 Double Edge Normal Physical 120 100% 15