Move index
There are 41 moves matching what you are looking for — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.
Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.
Normal
Fire
Water
Electric
Grass
Ice
Fighting
Poison
Ground
Flying
Psychic
Bug
Rock
Ghost
Dragon
Dark
Steel
Fairy
| Move and effect | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Agility Raises the user’s Speed by two stages. | Psychic | Status | — | — | 30 |
| Ally Switch User switches places with the friendly Pokémon opposite it. | Psychic | Status | — | — | 15 |
| Amnesia Raises the user’s Special Defense by two stages. | Psychic | Status | — | — | 20 |
| Barrier Raises the user’s Defense by two stages. | Psychic | Status | — | — | 20 |
| Calm Mind Raises the user’s Special Attack and Special Defense by one stage. | Psychic | Status | — | — | 20 |
| Cosmic Power Raises the user’s Defense and Special Defense by one stage. | Psychic | Status | — | — | 20 |
| Gravity Disables moves and immunities that involve flying or levitating for five turns. | Psychic | Status | — | — | 5 |
| Guard Split Averages Defense and Special Defense with the target. | Psychic | Status | — | — | 10 |
| Guard Swap User swaps Defense and Special Defense changes with the target. | Psychic | Status | — | — | 10 |
| Heal Block Prevents target from restoring its HP for five turns. | Psychic | Status | — | 100% | 15 |
| Heal Pulse Heals the target for half its max HP. | Psychic | Status | — | — | 10 |
| Healing Wish User faints. Its replacement has its HP fully restored and any major status effect removed. | Psychic | Status | — | — | 10 |
| Heart Swap User and target swap stat changes. | Psychic | Status | — | — | 10 |
| Hypnosis Puts the target to sleep. | Psychic | Status | — | 60% | 20 |
| Imprison Prevents the target from using any moves that the user also knows. | Psychic | Status | — | — | 10 |
| Instruct Forces the target to repeat its last used move. | Psychic | Status | — | — | 15 |
| Kinesis Lowers the target’s accuracy by one stage. | Psychic | Status | — | 80% | 15 |
| Light Screen Reduces damage from special attacks by 50% for five turns. | Psychic | Status | — | — | 30 |
| Lunar Blessing | Psychic | Status | — | — | 5 |
| Lunar Dance User faints, and its replacement is fully healed. | Psychic | Status | — | — | 10 |
| Magic Coat Reflects back the first effect move used on the user this turn. | Psychic | Status | — | — | 15 |
| Magic Powder | Psychic | Status | — | 100% | 20 |
| Magic Room Negates held items for five turns. | Psychic | Status | — | — | 10 |
| Meditate Raises the user’s Attack by one stage. | Psychic | Status | — | — | 40 |
| Miracle Eye Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it’s Dark. | Psychic | Status | — | — | 40 |
| Power Split Averages Attack and Special Attack with the target. | Psychic | Status | — | — | 10 |
| Power Swap User swaps Attack and Special Attack changes with the target. | Psychic | Status | — | — | 10 |
| Power Trick User swaps Attack and Defense. | Psychic | Status | — | — | 10 |
| Psychic Terrain Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. | Psychic | Status | — | — | 10 |
| Psycho Shift Transfers the user’s major status effect to the target. | Psychic | Status | — | 100% | 10 |
| Reflect Reduces damage from physical attacks by half. | Psychic | Status | — | — | 20 |
| Rest User sleeps for two turns, completely healing itself. | Psychic | Status | — | — | 5 |
| Role Play Copies the target’s ability. | Psychic | Status | — | — | 10 |
| Skill Swap User and target swap abilities. | Psychic | Status | — | — | 10 |
| Speed Swap Exchanges the user’s Speed with the target’s. | Psychic | Status | — | — | 10 |
| Take Heart | Psychic | Status | — | — | 10 |
| Telekinesis Moves have 100% accuracy against the target for three turns. | Psychic | Status | — | — | 15 |
| Teleport Immediately ends wild battles. No effect otherwise. | Psychic | Status | — | — | 20 |
| Trick User and target swap items. | Psychic | Status | — | 100% | 10 |
| Trick Room For five turns, slower Pokémon will act before faster Pokémon. | Psychic | Status | — | — | 5 |
| Wonder Room All Pokémon’s Defense and Special Defense are swapped for 5 turns. | Psychic | Status | — | — | 10 |