What you fight with

Moves

Move index

There are 41 moves matching what you are looking for — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.

Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.

Physical Special Status ✕ Clear 41 moves · page 1 of 1
Move and effect Type Cat. Power Acc. PP
Agility Raises the user’s Speed by two stages. Psychic Status — — 30
Ally Switch User switches places with the friendly Pokémon opposite it. Psychic Status — — 15
Amnesia Raises the user’s Special Defense by two stages. Psychic Status — — 20
Barrier Raises the user’s Defense by two stages. Psychic Status — — 20
Calm Mind Raises the user’s Special Attack and Special Defense by one stage. Psychic Status — — 20
Cosmic Power Raises the user’s Defense and Special Defense by one stage. Psychic Status — — 20
Gravity Disables moves and immunities that involve flying or levitating for five turns. Psychic Status — — 5
Guard Split Averages Defense and Special Defense with the target. Psychic Status — — 10
Guard Swap User swaps Defense and Special Defense changes with the target. Psychic Status — — 10
Heal Block Prevents target from restoring its HP for five turns. Psychic Status — 100% 15
Heal Pulse Heals the target for half its max HP. Psychic Status — — 10
Healing Wish User faints. Its replacement has its HP fully restored and any major status effect removed. Psychic Status — — 10
Heart Swap User and target swap stat changes. Psychic Status — — 10
Hypnosis Puts the target to sleep. Psychic Status — 60% 20
Imprison Prevents the target from using any moves that the user also knows. Psychic Status — — 10
Instruct Forces the target to repeat its last used move. Psychic Status — — 15
Kinesis Lowers the target’s accuracy by one stage. Psychic Status — 80% 15
Light Screen Reduces damage from special attacks by 50% for five turns. Psychic Status — — 30
Lunar Blessing Psychic Status — — 5
Lunar Dance User faints, and its replacement is fully healed. Psychic Status — — 10
Magic Coat Reflects back the first effect move used on the user this turn. Psychic Status — — 15
Magic Powder Psychic Status — 100% 20
Magic Room Negates held items for five turns. Psychic Status — — 10
Meditate Raises the user’s Attack by one stage. Psychic Status — — 40
Miracle Eye Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it’s Dark. Psychic Status — — 40
Power Split Averages Attack and Special Attack with the target. Psychic Status — — 10
Power Swap User swaps Attack and Special Attack changes with the target. Psychic Status — — 10
Power Trick User swaps Attack and Defense. Psychic Status — — 10
Psychic Terrain Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. Psychic Status — — 10
Psycho Shift Transfers the user’s major status effect to the target. Psychic Status — 100% 10
Reflect Reduces damage from physical attacks by half. Psychic Status — — 20
Rest User sleeps for two turns, completely healing itself. Psychic Status — — 5
Role Play Copies the target’s ability. Psychic Status — — 10
Skill Swap User and target swap abilities. Psychic Status — — 10
Speed Swap Exchanges the user’s Speed with the target’s. Psychic Status — — 10
Take Heart Psychic Status — — 10
Telekinesis Moves have 100% accuracy against the target for three turns. Psychic Status — — 15
Teleport Immediately ends wild battles. No effect otherwise. Psychic Status — — 20
Trick User and target swap items. Psychic Status — 100% 10
Trick Room For five turns, slower Pokémon will act before faster Pokémon. Psychic Status — — 5
Wonder Room All Pokémon’s Defense and Special Defense are swapped for 5 turns. Psychic Status — — 10