What you fight with

Moves

Move index

There are 8 moves matching what you are looking for — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.

Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.

Physical Special Status ✕ Clear 8 moves · page 1 of 1
Move and effect Type Cat. Power Acc. PP
Charge Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. Electric Status — — 20
Eerie Impulse Lowers the target’s Special Attack by two stages. Electric Status — 100% 15
Electric Terrain For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. Electric Status — — 10
Electrify Changes the target’s move’s type to Electric if it hasn’t moved yet this turn. Electric Status — — 20
Ion Deluge Changes all Normal moves to Electric moves for the rest of the turn. Electric Status — — 25
Magnet Rise User is immune to Ground moves and effects for five turns. Electric Status — — 10
Magnetic Flux Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage. Electric Status — — 20
Thunder Wave Paralyzes the target. Electric Status — 90% 20