What you fight with

Moves

Move index

There are 266 moves matching what you are looking for — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.

Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.

Physical Special Status ✕ Clear 266 moves · page 3 of 5
Move and effect Type Cat. Power Acc. PP
Magnet Rise User is immune to Ground moves and effects for five turns. Electric Status — — 10
Magnetic Flux Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage. Electric Status — — 20
Mat Block Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out. Fighting Status — — 10
Me First Uses the target’s move against it before it attacks, with power increased by half. Normal Status — — 20
Mean Look Prevents the target from leaving battle. Normal Status — — 5
Meditate Raises the user’s Attack by one stage. Psychic Status — — 40
Memento Lowers the target’s Attack and Special Attack by two stages. User faints. Dark Status — 100% 10
Metal Sound Lowers the target’s Special Defense by two stages. Steel Status — 85% 40
Metronome Randomly selects and uses any move in the game. Normal Status — — 10
Milk Drink Heals the user by half its max HP. Normal Status — — 5
Mimic Copies the target’s last used move. Normal Status — — 10
Mind Reader Ensures that the user’s next move will hit the target. Normal Status — — 5
Minimize Raises the user’s evasion by two stages. Normal Status — — 10
Miracle Eye Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it’s Dark. Psychic Status — — 40
Mirror Move Uses the target’s last used move. Flying Status — — 20
Mist Protects the user’s stats from being changed by enemy moves. Ice Status — — 30
Misty Terrain For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. Fairy Status — — 10
Moonlight Heals the user by half its max HP. Affected by weather. Fairy Status — — 5
Morning Sun Heals the user by half its max HP. Affected by weather. Normal Status — — 5
Mud Sport Halves all Electric-type damage. Ground Status — — 15
Nasty Plot Raises the user’s Special Attack by two stages. Dark Status — — 20
Nature Power Uses a move which depends upon the terrain. Normal Status — — 20
Nightmare Target loses 1/4 its max HP every turn as long as it’s asleep. Ghost Status — 100% 15
No Retreat Hits twice in one turn, with a chance to make the target flinch. Fighting Status — — 5
Noble Roar Lowers the target’s Attack and Special Attack by one stage. Normal Status — 100% 30
Obstruct Dark Status — 100% 10
Octolock Fighting Status — 100% 15
Odor Sleuth Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. Normal Status — — 40
Pain Split Sets the user’s and targets’s HP to the average of their current HP. Normal Status — — 20
Parting Shot Lowers all targets’ Attack and Special Attack by one stage. Makes the user switch out. Dark Status — 100% 20
Perish Song User and target both faint after three turns. Normal Status — — 5
Play Nice Lowers the target’s Attack by one stage. Normal Status — — 20
Poison Gas Poisons the target. Poison Status — 90% 40
Poison Powder Poisons the target. Poison Status — 75% 35
Powder Explodes if the target uses a Fire move this turn, damaging it for 1/4 its max HP and preventing the move. Bug Status — 100% 20
Power Shift Normal Status — — 10
Power Split Averages Attack and Special Attack with the target. Psychic Status — — 10
Power Swap User swaps Attack and Special Attack changes with the target. Psychic Status — — 10
Power Trick User swaps Attack and Defense. Psychic Status — — 10
Protect Prevents any moves from hitting the user this turn. Normal Status — — 10
Psych Up Discards the user’s stat changes and copies the target’s. Normal Status — — 10
Psychic Terrain Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. Psychic Status — — 10
Psycho Shift Transfers the user’s major status effect to the target. Psychic Status — 100% 10
Purify Cures the target of a major status ailment and heals the user for 50% of its max HP. Poison Status — — 20
Quash Makes the target act last this turn. Dark Status — 100% 15
Quick Guard Prevents any priority moves from hitting friendly Pokémon this turn. Fighting Status — — 15
Quiver Dance Raises the user’s Special Attack, Special Defense, and Speed by one stage each. Bug Status — — 20
Rage Powder Redirects the target’s single-target effects to the user for this turn. Bug Status — — 20
Rain Dance Changes the weather to rain for five turns. Water Status — — 5
Recover Heals the user by half its max HP. Normal Status — — 5
Recycle User recovers the item it last used up. Normal Status — — 10
Reflect Reduces damage from physical attacks by half. Psychic Status — — 20
Reflect Type User becomes the target’s type. Normal Status — — 15
Refresh Cleanses the user of a burn, paralysis, or poison. Normal Status — — 20
Rest User sleeps for two turns, completely healing itself. Psychic Status — — 5
Revival Blessing Normal Status — — 1
Roar Immediately ends wild battles. Forces trainers to switch Pokémon. Normal Status — — 20
Rock Polish Raises the user’s Speed by two stages. Rock Status — — 20
Role Play Copies the target’s ability. Psychic Status — — 10
Roost Heals the user by half its max HP. Flying Status — — 5