Move index
There are 266 moves matching what you are looking for — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.
Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.
Normal
Fire
Water
Electric
Grass
Ice
Fighting
Poison
Ground
Flying
Psychic
Bug
Rock
Ghost
Dragon
Dark
Steel
Fairy
| Move and effect | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Endure Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Entrainment Copies the user’s ability onto the target. | Normal | Status | — | 100% | 15 |
| Fairy Lock Prevents all Pokémon from fleeing or switching out during the next turn. | Fairy | Status | — | — | 10 |
| Fake Tears Lowers the target’s Special Defense by two stages. | Dark | Status | — | 100% | 20 |
| Feather Dance Lowers the target’s Attack by two stages. | Status | — | 100% | 15 | |
| Fillet Away | Normal | Status | — | — | 10 |
| Flash Lowers the target’s accuracy by one stage. | Normal | Status | — | 100% | 20 |
| Flatter Raises the target’s Special Attack by one stage and confuses the target. | Dark | Status | — | 100% | 15 |
| Floral Healing Heals the target for ½ its max HP, or ⅔ on Grassy Terrain. | Fairy | Status | — | — | 10 |
| Flower Shield Raises the Defense of all Grass Pokémon in battle. | Fairy | Status | — | — | 10 |
| Focus Energy Increases the user’s chance to score a critical hit. | Normal | Status | — | — | 30 |
| Follow Me Redirects the target’s single-target effects to the user for this turn. | Normal | Status | — | — | 20 |
| Foresight Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. | Normal | Status | — | — | 40 |
| Forests Curse Adds Grass to the target’s types. | Grass | Status | — | 100% | 20 |
| Gastro Acid Nullifies target’s ability until it leaves battle. | Poison | Status | — | 100% | 10 |
| Gear Up Raises the Attack and Special Attack of all friendly Pokémon with Plus or Minus by one stage. | Steel | Status | — | — | 20 |
| Geomancy Takes one turn to charge, then raises the user’s Special Attack, Special Defense, and Speed by two stages. | Fairy | Status | — | — | 10 |
| Glare Paralyzes the target. | Normal | Status | — | 100% | 30 |
| Grass Whistle Puts the target to sleep. | Grass | Status | — | 55% | 15 |
| Grassy Terrain For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. | Grass | Status | — | — | 10 |
| Gravity Disables moves and immunities that involve flying or levitating for five turns. | Psychic | Status | — | — | 5 |
| Growl Lowers the target’s Attack by one stage. | Normal | Status | — | 100% | 40 |
| Growth Raises the user’s Attack and Special Attack by one stage. | Normal | Status | — | — | 20 |
| Grudge If the user faints this turn, the PP of the move that fainted it drops to 0. | Ghost | Status | — | — | 5 |
| Guard Split Averages Defense and Special Defense with the target. | Psychic | Status | — | — | 10 |
| Guard Swap User swaps Defense and Special Defense changes with the target. | Psychic | Status | — | — | 10 |
| Hail Changes the weather to a hailstorm for five turns. | Ice | Status | — | — | 10 |
| Harden Raises the user’s Defense by one stage. | Normal | Status | — | — | 30 |
| Haze Resets all Pokémon’s stats, accuracy, and evasion. | Ice | Status | — | — | 30 |
| Heal Bell Cures the entire party of major status effects. | Normal | Status | — | — | 5 |
| Heal Block Prevents target from restoring its HP for five turns. | Psychic | Status | — | 100% | 15 |
| Heal Order Heals the user by half its max HP. | Bug | Status | — | — | 10 |
| Heal Pulse Heals the target for half its max HP. | Psychic | Status | — | — | 10 |
| Healing Wish User faints. Its replacement has its HP fully restored and any major status effect removed. | Psychic | Status | — | — | 10 |
| Heart Swap User and target swap stat changes. | Psychic | Status | — | — | 10 |
| Helping Hand Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
| Hone Claws Raises the user’s Attack and accuracy by one stage. | Dark | Status | — | — | 15 |
| Howl Raises the user’s Attack by one stage. | Normal | Status | — | — | 40 |
| Hypnosis Puts the target to sleep. | Psychic | Status | — | 60% | 20 |
| Imprison Prevents the target from using any moves that the user also knows. | Psychic | Status | — | — | 10 |
| Ingrain Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. | Grass | Status | — | — | 20 |
| Instruct Forces the target to repeat its last used move. | Psychic | Status | — | — | 15 |
| Ion Deluge Changes all Normal moves to Electric moves for the rest of the turn. | Electric | Status | — | — | 25 |
| Iron Defense Raises the user’s Defense by two stages. | Steel | Status | — | — | 15 |
| Jungle Healing Inflicts regular damage with no additional effect. | Grass | Status | — | — | 10 |
| Kinesis Lowers the target’s accuracy by one stage. | Psychic | Status | — | 80% | 15 |
| Kings Shield Blocks damaging attacks and lowers attacking Pokémon’s Attack by two stages on contact. Switches Aegislash to Shield Forme. | Steel | Status | — | — | 10 |
| Laser Focus Guarantees a critical hit with the user’s next move. | Normal | Status | — | — | 30 |
| Leech Seed Seeds the target, stealing HP from it every turn. | Grass | Status | — | 90% | 10 |
| Leer Lowers the target’s Defense by one stage. | Normal | Status | — | 100% | 30 |
| Life Dew | Water | Status | — | — | 10 |
| Light Screen Reduces damage from special attacks by 50% for five turns. | Psychic | Status | — | — | 30 |
| Lock On Ensures that the user’s next move will hit the target. | Normal | Status | — | — | 5 |
| Lovely Kiss Puts the target to sleep. | Normal | Status | — | 75% | 10 |
| Lucky Chant Prevents the target from scoring critical hits for five turns. | Normal | Status | — | — | 30 |
| Lunar Blessing | Psychic | Status | — | — | 5 |
| Lunar Dance User faints, and its replacement is fully healed. | Psychic | Status | — | — | 10 |
| Magic Coat Reflects back the first effect move used on the user this turn. | Psychic | Status | — | — | 15 |
| Magic Powder | Psychic | Status | — | 100% | 20 |
| Magic Room Negates held items for five turns. | Psychic | Status | — | — | 10 |