What you fight with

Moves

Move index

There are 266 moves matching what you are looking for — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.

Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.

Physical Special Status ✕ Clear 266 moves · page 2 of 5
Move and effect Type Cat. Power Acc. PP
Endure Prevents the user’s HP from lowering below 1 this turn. Normal Status — — 10
Entrainment Copies the user’s ability onto the target. Normal Status — 100% 15
Fairy Lock Prevents all Pokémon from fleeing or switching out during the next turn. Fairy Status — — 10
Fake Tears Lowers the target’s Special Defense by two stages. Dark Status — 100% 20
Feather Dance Lowers the target’s Attack by two stages. Flying Status — 100% 15
Fillet Away Normal Status — — 10
Flash Lowers the target’s accuracy by one stage. Normal Status — 100% 20
Flatter Raises the target’s Special Attack by one stage and confuses the target. Dark Status — 100% 15
Floral Healing Heals the target for ½ its max HP, or ⅔ on Grassy Terrain. Fairy Status — — 10
Flower Shield Raises the Defense of all Grass Pokémon in battle. Fairy Status — — 10
Focus Energy Increases the user’s chance to score a critical hit. Normal Status — — 30
Follow Me Redirects the target’s single-target effects to the user for this turn. Normal Status — — 20
Foresight Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. Normal Status — — 40
Forests Curse Adds Grass to the target’s types. Grass Status — 100% 20
Gastro Acid Nullifies target’s ability until it leaves battle. Poison Status — 100% 10
Gear Up Raises the Attack and Special Attack of all friendly Pokémon with Plus or Minus by one stage. Steel Status — — 20
Geomancy Takes one turn to charge, then raises the user’s Special Attack, Special Defense, and Speed by two stages. Fairy Status — — 10
Glare Paralyzes the target. Normal Status — 100% 30
Grass Whistle Puts the target to sleep. Grass Status — 55% 15
Grassy Terrain For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. Grass Status — — 10
Gravity Disables moves and immunities that involve flying or levitating for five turns. Psychic Status — — 5
Growl Lowers the target’s Attack by one stage. Normal Status — 100% 40
Growth Raises the user’s Attack and Special Attack by one stage. Normal Status — — 20
Grudge If the user faints this turn, the PP of the move that fainted it drops to 0. Ghost Status — — 5
Guard Split Averages Defense and Special Defense with the target. Psychic Status — — 10
Guard Swap User swaps Defense and Special Defense changes with the target. Psychic Status — — 10
Hail Changes the weather to a hailstorm for five turns. Ice Status — — 10
Harden Raises the user’s Defense by one stage. Normal Status — — 30
Haze Resets all Pokémon’s stats, accuracy, and evasion. Ice Status — — 30
Heal Bell Cures the entire party of major status effects. Normal Status — — 5
Heal Block Prevents target from restoring its HP for five turns. Psychic Status — 100% 15
Heal Order Heals the user by half its max HP. Bug Status — — 10
Heal Pulse Heals the target for half its max HP. Psychic Status — — 10
Healing Wish User faints. Its replacement has its HP fully restored and any major status effect removed. Psychic Status — — 10
Heart Swap User and target swap stat changes. Psychic Status — — 10
Helping Hand Ally’s next move inflicts half more damage. Normal Status — — 20
Hone Claws Raises the user’s Attack and accuracy by one stage. Dark Status — — 15
Howl Raises the user’s Attack by one stage. Normal Status — — 40
Hypnosis Puts the target to sleep. Psychic Status — 60% 20
Imprison Prevents the target from using any moves that the user also knows. Psychic Status — — 10
Ingrain Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. Grass Status — — 20
Instruct Forces the target to repeat its last used move. Psychic Status — — 15
Ion Deluge Changes all Normal moves to Electric moves for the rest of the turn. Electric Status — — 25
Iron Defense Raises the user’s Defense by two stages. Steel Status — — 15
Jungle Healing Inflicts regular damage with no additional effect. Grass Status — — 10
Kinesis Lowers the target’s accuracy by one stage. Psychic Status — 80% 15
Kings Shield Blocks damaging attacks and lowers attacking Pokémon’s Attack by two stages on contact. Switches Aegislash to Shield Forme. Steel Status — — 10
Laser Focus Guarantees a critical hit with the user’s next move. Normal Status — — 30
Leech Seed Seeds the target, stealing HP from it every turn. Grass Status — 90% 10
Leer Lowers the target’s Defense by one stage. Normal Status — 100% 30
Life Dew Water Status — — 10
Light Screen Reduces damage from special attacks by 50% for five turns. Psychic Status — — 30
Lock On Ensures that the user’s next move will hit the target. Normal Status — — 5
Lovely Kiss Puts the target to sleep. Normal Status — 75% 10
Lucky Chant Prevents the target from scoring critical hits for five turns. Normal Status — — 30
Lunar Blessing Psychic Status — — 5
Lunar Dance User faints, and its replacement is fully healed. Psychic Status — — 10
Magic Coat Reflects back the first effect move used on the user this turn. Psychic Status — — 15
Magic Powder Psychic Status — 100% 20
Magic Room Negates held items for five turns. Psychic Status — — 10