Move index
There are 336 moves matching what you are looking for — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.
Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.
Normal
Fire
Water
Electric
Grass
Ice
Fighting
Poison
Ground
Flying
Psychic
Bug
Rock
Ghost
Dragon
Dark
Steel
Fairy
| Move and effect | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Rock Slide Has a chance to make the target flinch. | Rock | Physical | 75 | 90% | 10 |
| Rock Smash Has a chance to lower the target’s Defense by one stage. | Fighting | Physical | 40 | 100% | 15 |
| Rock Throw Inflicts regular damage with no additional effect. | Rock | Physical | 50 | 90% | 15 |
| Rock Tomb Has a chance to lower the target’s Speed by one stage. | Rock | Physical | 60 | 95% | 15 |
| Rock Wrecker User foregoes its next turn to recharge. | Rock | Physical | 150 | 90% | 5 |
| Rolling Kick Has a chance to make the target flinch. | Fighting | Physical | 60 | 85% | 15 |
| Rollout Power doubles every turn this move is used in succession after the first, resetting after five turns. | Rock | Physical | 30 | 90% | 20 |
| Sacred Fire Has a chance to burn the target. Lets frozen Pokémon thaw themselves. | Fire | Physical | 100 | 95% | 5 |
| Sacred Sword Ignores the target’s stat modifiers. | Fighting | Physical | 90 | 100% | 15 |
| Salt Cure | Rock | Physical | 40 | 100% | 15 |
| Sand Tomb Prevents the target from fleeing and inflicts damage for 2-5 turns. | Ground | Physical | 35 | 85% | 15 |
| Sappy Seed Inflicts regular damage with no additional effect. | Grass | Physical | 100 | 90% | 10 |
| Scale Shot Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row. | Dragon | Physical | 25 | 90% | 20 |
| Scratch Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 35 |
| Secret Power Has a chance to inflict a status effect which depends upon the terrain. | Normal | Physical | 70 | 100% | 20 |
| Seed Bomb Inflicts regular damage with no additional effect. | Grass | Physical | 80 | 100% | 15 |
| Seismic Toss Inflicts damage equal to the user’s level. | Fighting | Physical | — | 100% | 20 |
| Self Destruct User faints. | Normal | Physical | 200 | 100% | 5 |
| Shadow Bone Has a chance to lower the target’s Defense by one stage. | Ghost | Physical | 85 | 100% | 10 |
| Shadow Claw Has an increased chance for a critical hit. | Ghost | Physical | 70 | 100% | 15 |
| Shadow Force User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. | Ghost | Physical | 120 | 100% | 5 |
| Shadow Punch Never misses. | Ghost | Physical | 60 | — | 20 |
| Shadow Sneak Inflicts regular damage with no additional effect. | Ghost | Physical | 40 | 100% | 30 |
| Sizzly Slide Inflicts regular damage with no additional effect. | Fire | Physical | 60 | 100% | 20 |
| Skitter Smack Inflicts regular damage with no additional effect. | Bug | Physical | 70 | 90% | 10 |
| Skull Bash Raises the user’s Defense by one stage. User charges for one turn before attacking. | Normal | Physical | 130 | 100% | 10 |
| Sky Attack User charges for one turn before attacking. Has a chance to make the target flinch. | Physical | 140 | 90% | 5 | |
| Sky Drop Carries the target high into the air, dodging all attacks against either, and drops it next turn. | Physical | 60 | 100% | 10 | |
| Sky Uppercut Inflicts regular damage and can hit Bounce and Fly users. | Fighting | Physical | 85 | 90% | 15 |
| Slam Inflicts regular damage with no additional effect. | Normal | Physical | 80 | 75% | 20 |
| Slash Has an increased chance for a critical hit. | Normal | Physical | 70 | 100% | 20 |
| Smack Down Removes any immunity to Ground damage. | Rock | Physical | 50 | 100% | 15 |
| Smart Strike Never misses. | Steel | Physical | 70 | — | 10 |
| Smelling Salts If the target is paralyzed, inflicts double damage and cures the paralysis. | Normal | Physical | 70 | 100% | 10 |
| Snap Trap Prevents the target from fleeing and inflicts damage for 2-5 turns. | Grass | Physical | 35 | 100% | 15 |
| Solar Blade Requires a turn to charge before attacking. | Grass | Physical | 125 | 100% | 10 |
| Spark Has a chance to paralyze the target. | Electric | Physical | 65 | 100% | 20 |
| Spectral Thief Steals the target’s stat increases, then inflicts damage. | Ghost | Physical | 90 | 100% | 10 |
| Spike Cannon Hits 2-5 times in one turn. | Normal | Physical | 20 | 100% | 15 |
| Spin Out | Steel | Physical | 100 | 100% | 5 |
| Spirit Break Has a chance to lower the target’s Special Attack by one stage. | Fairy | Physical | 75 | 100% | 15 |
| Spirit Shackle Traps the target. | Ghost | Physical | 80 | 100% | 10 |
| Steamroller Has a chance to make the target flinch. | Bug | Physical | 65 | 100% | 20 |
| Steel Roller Inflicts regular damage with no additional effect. | Steel | Physical | 130 | 100% | 5 |
| Steel Wing Has a chance to raise the user’s Defense by one stage. | Steel | Physical | 70 | 90% | 25 |
| Stomp Has a chance to make the target flinch. | Normal | Physical | 65 | 100% | 20 |
| Stomping Tantrum Has double power if the user’s last move failed. | Ground | Physical | 75 | 100% | 10 |
| Stone Axe | Rock | Physical | 65 | 90% | 15 |
| Stone Edge Has an increased chance for a critical hit. | Rock | Physical | 100 | 80% | 5 |
| Storm Throw Always scores a critical hit. | Fighting | Physical | 60 | 100% | 10 |
| Strength Inflicts regular damage with no additional effect. | Normal | Physical | 80 | 100% | 15 |
| Submission User receives 1/4 the damage it inflicts in recoil. | Fighting | Physical | 80 | 80% | 20 |
| Sucker Punch Only works if the target is about to use a damaging move. | Dark | Physical | 70 | 100% | 5 |
| Sunsteel Strike Cannot be disrupted by abilities. | Steel | Physical | 100 | 100% | 5 |
| Super Fang Inflicts damage equal to half the target’s HP. | Normal | Physical | — | 90% | 10 |
| Supercell Slam | Electric | Physical | 100 | 95% | 15 |
| Superpower Lowers the user’s Attack and Defense by one stage after inflicting damage. | Fighting | Physical | 120 | 100% | 5 |
| Surging Strikes Inflicts regular damage with no additional effect. | Water | Physical | 25 | 100% | 5 |
| Tackle Inflicts regular damage with no additional effect. | Normal | Physical | 40 | 100% | 35 |
| Tail Slap Hits 2-5 times in one turn. | Normal | Physical | 25 | 85% | 10 |