Ability index
An ability works on its own, without being selected in battle — and it can decide a match before the first attack lands. Every Pokémon has one or two, and some species also get a Hidden Ability that you will not find in a regular encounter. Here are 306 abilities, each with a short description of its effect.
Leaf Guard
Protects against major status ailments during strong sunlight.
Levitate
Evades ground moves.
Libero
Libero changes the Pokémon's type to that of its previously used attack.
Light Metal
Halves the Pokémon's weight.
Lightning Rod
Redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack o
Limber
Prevents paralysis.
Lingering Aroma
Contact changes the attacker's Ability to Lingering Aroma.
Liquid Ooze
Damages opponents using leeching moves for as much as they would heal.
Liquid Voice
Sound-based moves become Water-type.
Long Reach
This Pokémon's moves do not make contact.
Magic Bounce
Reflects most non-damaging moves back at their user.
Magic Guard
Protects against damage not directly caused by a move.
Magician
Steals the target's held item when the bearer uses a damaging move.
Magma Armor
Prevents freezing.
Magnet Pull
Prevents steel opponents from fleeing or switching out.
Marvel Scale
Increases Defense to 1.5× with a major status ailment.
Mega Launcher
Strengthens aura and pulse moves to 1.5× their power.
Merciless
This Pokémon's moves critical hit against poisoned targets.
Mimicry
Changes type depending on the terrain.
Minds Eye
The Pokémon ignores changes to opponents' evasiveness, its accuracy can't be lowered, and it can hit Ghost types with No
Minus
Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus.
Mirror Armor
Reflects any stat-lowering effects.
Misty Surge
When this Pokémon enters battle, it changes the terrain to Misty Terrain.
Mold Breaker
Bypasses targets' abilities if they could hinder or prevent a move.
Moody
Raises a random stat two stages and lowers another one stage after each turn.
Motor Drive
Absorbs electric moves, raising Speed one stage.
Moxie
Raises Attack one stage upon KOing a Pokémon.
Multiscale
Halves damage taken from full HP.
Multitype
Changes arceus's type and form to match its held Plate.
Mummy
Changes attacking Pokémon's abilities to Mummy on contact.
Mycelium Might
Status moves go last, but are not affected by the opponent's ability.
Natural Cure
Cures any major status ailment upon switching out.
Neuroforce
Increases super-effective damage dealt to 1.25×.
Neutralizing Gas
Neutralizes abilities of all Pokémon in battle.
No Guard
Ensures all moves used by and against the Pokémon hit.
Normalize
Makes the Pokémon's moves all act normal-type.
Oblivious
Prevents infatuation and protects against captivate.
Opportunist
Copies stat boosts by the opponent.
Orichalcum Pulse
Turns the sunlight harsh when entering battle, and boosts Attack while active.
Overcoat
Protects against damage from weather.
Overgrow
Strengthens grass moves to inflict 1.5× damage at 1/3 max HP or less.
Own Tempo
Prevents confusion.
Parental Bond
Lets the bearer hit twice with damaging moves. The second hit has half power.
Pastel Veil
Prevents the Pokémon and its allies from being poisoned.
Perish Body
When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they swit
Pickpocket
Steals attacking Pokémon's held items on contact.
Pickup
Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
Pixilate
Turns the bearer's normal moves into fairy moves and strengthens them to 1.3× their power.
Plus
Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus.
Poison Heal
Heals for 1/8 max HP after each turn when poisoned in place of damage.
Poison Point
Has a 30% chance of poisoning attacking Pokémon on contact.
Poison Puppeteer
Pokémon poisoned by Pecharunt's moves will also become confused.
Poison Touch
Has a 30% chance of poisoning target Pokémon upon contact.
Power Construct
Transforms 10% or 50% Zygarde into Complete Forme when its HP is below 50%.
Power Of Alchemy
When an ally faints, this Pokémon gains its Ability.
Power Spot
Just being next to the Pokémon powers up moves.
Prankster
Raises non-damaging moves' priority by one stage.
Pressure
Increases the PP cost of moves targetting the Pokémon by one.
Primordial Sea
Creates heavy rain, which has all the properties of Rain Dance, cannot be replaced, and causes damaging Fire moves to fa
Prism Armor
Reduces super-effective damage to 0.75×.