What works on its own

Abilities

Ability index

An ability works on its own, without being selected in battle — and it can decide a match before the first attack lands. Every Pokémon has one or two, and some species also get a Hidden Ability that you will not find in a regular encounter. Here are 306 abilities, each with a short description of its effect.

Leaf Guard Protects against major status ailments during strong sunlight. Levitate Evades ground moves. Libero Libero changes the Pokémon's type to that of its previously used attack. Light Metal Halves the Pokémon's weight. Lightning Rod Redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack o Limber Prevents paralysis. Lingering Aroma Contact changes the attacker's Ability to Lingering Aroma. Liquid Ooze Damages opponents using leeching moves for as much as they would heal. Liquid Voice Sound-based moves become Water-type. Long Reach This Pokémon's moves do not make contact. Magic Bounce Reflects most non-damaging moves back at their user. Magic Guard Protects against damage not directly caused by a move. Magician Steals the target's held item when the bearer uses a damaging move. Magma Armor Prevents freezing. Magnet Pull Prevents steel opponents from fleeing or switching out. Marvel Scale Increases Defense to 1.5× with a major status ailment. Mega Launcher Strengthens aura and pulse moves to 1.5× their power. Merciless This Pokémon's moves critical hit against poisoned targets. Mimicry Changes type depending on the terrain. Minds Eye The Pokémon ignores changes to opponents' evasiveness, its accuracy can't be lowered, and it can hit Ghost types with No Minus Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus. Mirror Armor Reflects any stat-lowering effects. Misty Surge When this Pokémon enters battle, it changes the terrain to Misty Terrain. Mold Breaker Bypasses targets' abilities if they could hinder or prevent a move. Moody Raises a random stat two stages and lowers another one stage after each turn. Motor Drive Absorbs electric moves, raising Speed one stage. Moxie Raises Attack one stage upon KOing a Pokémon. Multiscale Halves damage taken from full HP. Multitype Changes arceus's type and form to match its held Plate. Mummy Changes attacking Pokémon's abilities to Mummy on contact. Mycelium Might Status moves go last, but are not affected by the opponent's ability. Natural Cure Cures any major status ailment upon switching out. Neuroforce Increases super-effective damage dealt to 1.25×. Neutralizing Gas Neutralizes abilities of all Pokémon in battle. No Guard Ensures all moves used by and against the Pokémon hit. Normalize Makes the Pokémon's moves all act normal-type. Oblivious Prevents infatuation and protects against captivate. Opportunist Copies stat boosts by the opponent. Orichalcum Pulse Turns the sunlight harsh when entering battle, and boosts Attack while active. Overcoat Protects against damage from weather. Overgrow Strengthens grass moves to inflict 1.5× damage at 1/3 max HP or less. Own Tempo Prevents confusion. Parental Bond Lets the bearer hit twice with damaging moves. The second hit has half power. Pastel Veil Prevents the Pokémon and its allies from being poisoned. Perish Body When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they swit Pickpocket Steals attacking Pokémon's held items on contact. Pickup Picks up other Pokémon's used and Flung held items. May also pick up an item after battle. Pixilate Turns the bearer's normal moves into fairy moves and strengthens them to 1.3× their power. Plus Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus. Poison Heal Heals for 1/8 max HP after each turn when poisoned in place of damage. Poison Point Has a 30% chance of poisoning attacking Pokémon on contact. Poison Puppeteer Pokémon poisoned by Pecharunt's moves will also become confused. Poison Touch Has a 30% chance of poisoning target Pokémon upon contact. Power Construct Transforms 10% or 50% Zygarde into Complete Forme when its HP is below 50%. Power Of Alchemy When an ally faints, this Pokémon gains its Ability. Power Spot Just being next to the Pokémon powers up moves. Prankster Raises non-damaging moves' priority by one stage. Pressure Increases the PP cost of moves targetting the Pokémon by one. Primordial Sea Creates heavy rain, which has all the properties of Rain Dance, cannot be replaced, and causes damaging Fire moves to fa Prism Armor Reduces super-effective damage to 0.75×.