What works on its own

Abilities

Ability index

An ability works on its own, without being selected in battle — and it can decide a match before the first attack lands. Every Pokémon has one or two, and some species also get a Hidden Ability that you will not find in a regular encounter. Here are 306 abilities, each with a short description of its effect.

Effect Spore Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact. Electric Surge When this Pokémon enters battle, it changes the terrain to Electric Terrain. Electromorphosis When hit by an attack, the power of the next Electric-type move it uses is doubled. Emergency Exit This Pokémon automatically switches out when its HP drops below half. Fairy Aura Strengthens fairy moves to 1.33× their power for all friendly and opposing Pokémon. Filter Decreases damage taken from super-effective moves by 1/4. Flame Body Has a 30% chance of burning attacking Pokémon on contact. Flare Boost Increases Special Attack to 1.5× when burned. Flash Fire Protects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leave Flower Gift Increases friendly Pokémon's Attack and Special Defense to 1.5× during strong sunlight. Flower Veil Protects friendly grass Pokémon from having their stats lowered by other Pokémon. Fluffy Damage from contact moves is halved. Damage from Fire moves is doubled. Forecast Changes castform's type and form to match the weather. Forewarn Reveals the opponents' strongest move upon entering battle. Friend Guard Decreases all direct damage taken by friendly Pokémon to 0.75×. Frisk Reveals an opponent's held item upon entering battle. Full Metal Body Other Pokémon cannot lower this Pokémon's stats. Fur Coat Halves damage from physical attacks. Gale Wings Raises flying moves' priority by one stage. Galvanize This Pokémon's Normal moves are Electric and have their power increased to 1.2×. Gluttony Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP. Good As Gold Gives immunity to status moves. Gooey Lowers attacking Pokémon's Speed by one stage on contact. Gorilla Tactics Boosts the Pokémon's Attack stat but only allows the use of the first selected move. Grass Pelt Boosts Defense while grassy terrain is in effect. Grassy Surge When this Pokémon enters battle, it changes the terrain to Grassy Terrain. Grim Neigh Boosts Special Attack after knocking out a Pokémon. Guard Dog Boosts Attack if intimidated, and prevents being forced to switch out. Gulp Missile If a Cramorant with Gulp Missile uses Surf or Dive, it catches prey and changes its form depending on its remaining HP. Guts Increases Attack to 1.5× with a major status ailment. Hadron Engine Creates an Electric Terrain when entering battle, and boosts Special Attack while active. Harvest Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime. Healer Has a 30% chance of curing each adjacent ally of any major status ailment after each turn. Heatproof Halves damage from fire moves and burns. Heavy Metal Doubles the Pokémon's weight. Honey Gather The Pokémon may pick up honey after battle. Hospitality When a Pokémon with Hospitality enters a battle, it restores HP for an ally by 25%. Huge Power Doubles Attack in battle. Hunger Switch Causes Morpeko to change its form each turn, alternating between Full Belly Mode and Hangry Mode Hustle Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×. Hydration Cures any major status ailment after each turn during rain. Hyper Cutter Prevents Attack from being lowered by other Pokémon. Ice Body Heals for 1/16 max HP after each turn during hail. Protects against hail damage. Ice Face The Pokémon’s ice head can take a physical attack as a substitute, but the attack also changes the Pokémon’s appearance. Ice Scales Halves damage from Special moves. Illuminate Doubles the wild encounter rate. Illusion Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move. Immunity Prevents poison. Imposter Transforms upon entering battle. Infiltrator Bypasses light screen, reflect, and safeguard. Innards Out When this Pokémon faints from an opponent's move, that opponent takes damage equal to the HP this Pokémon had remaining. Inner Focus Prevents flinching. Insomnia Prevents sleep. Intimidate Lowers opponents' Attack one stage upon entering battle. Intrepid Sword Boosts Attack in battle. Iron Barbs Damages attacking Pokémon for 1/8 their max HP on contact. Iron Fist Strengthens punch-based moves to 1.2× their power. Justified Raises Attack one stage upon taking damage from a dark move. Keen Eye Prevents accuracy from being lowered. Klutz Prevents the Pokémon from using its held item in battle.