Ability index
An ability works on its own, without being selected in battle — and it can decide a match before the first attack lands. Every Pokémon has one or two, and some species also get a Hidden Ability that you will not find in a regular encounter. Here are 306 abilities, each with a short description of its effect.
Effect Spore
Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact.
Electric Surge
When this Pokémon enters battle, it changes the terrain to Electric Terrain.
Electromorphosis
When hit by an attack, the power of the next Electric-type move it uses is doubled.
Emergency Exit
This Pokémon automatically switches out when its HP drops below half.
Fairy Aura
Strengthens fairy moves to 1.33× their power for all friendly and opposing Pokémon.
Filter
Decreases damage taken from super-effective moves by 1/4.
Flame Body
Has a 30% chance of burning attacking Pokémon on contact.
Flare Boost
Increases Special Attack to 1.5× when burned.
Flash Fire
Protects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leave
Flower Gift
Increases friendly Pokémon's Attack and Special Defense to 1.5× during strong sunlight.
Flower Veil
Protects friendly grass Pokémon from having their stats lowered by other Pokémon.
Fluffy
Damage from contact moves is halved. Damage from Fire moves is doubled.
Forecast
Changes castform's type and form to match the weather.
Forewarn
Reveals the opponents' strongest move upon entering battle.
Friend Guard
Decreases all direct damage taken by friendly Pokémon to 0.75×.
Frisk
Reveals an opponent's held item upon entering battle.
Full Metal Body
Other Pokémon cannot lower this Pokémon's stats.
Fur Coat
Halves damage from physical attacks.
Gale Wings
Raises flying moves' priority by one stage.
Galvanize
This Pokémon's Normal moves are Electric and have their power increased to 1.2×.
Gluttony
Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.
Good As Gold
Gives immunity to status moves.
Gooey
Lowers attacking Pokémon's Speed by one stage on contact.
Gorilla Tactics
Boosts the Pokémon's Attack stat but only allows the use of the first selected move.
Grass Pelt
Boosts Defense while grassy terrain is in effect.
Grassy Surge
When this Pokémon enters battle, it changes the terrain to Grassy Terrain.
Grim Neigh
Boosts Special Attack after knocking out a Pokémon.
Guard Dog
Boosts Attack if intimidated, and prevents being forced to switch out.
Gulp Missile
If a Cramorant with Gulp Missile uses Surf or Dive, it catches prey and changes its form depending on its remaining HP.
Guts
Increases Attack to 1.5× with a major status ailment.
Hadron Engine
Creates an Electric Terrain when entering battle, and boosts Special Attack while active.
Harvest
Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime.
Healer
Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.
Heatproof
Halves damage from fire moves and burns.
Heavy Metal
Doubles the Pokémon's weight.
Honey Gather
The Pokémon may pick up honey after battle.
Hospitality
When a Pokémon with Hospitality enters a battle, it restores HP for an ally by 25%.
Huge Power
Doubles Attack in battle.
Hunger Switch
Causes Morpeko to change its form each turn, alternating between Full Belly Mode and Hangry Mode
Hustle
Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
Hydration
Cures any major status ailment after each turn during rain.
Hyper Cutter
Prevents Attack from being lowered by other Pokémon.
Ice Body
Heals for 1/16 max HP after each turn during hail. Protects against hail damage.
Ice Face
The Pokémon’s ice head can take a physical attack as a substitute, but the attack also changes the Pokémon’s appearance.
Ice Scales
Halves damage from Special moves.
Illuminate
Doubles the wild encounter rate.
Illusion
Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move.
Immunity
Prevents poison.
Imposter
Transforms upon entering battle.
Infiltrator
Bypasses light screen, reflect, and safeguard.
Innards Out
When this Pokémon faints from an opponent's move, that opponent takes damage equal to the HP this Pokémon had remaining.
Inner Focus
Prevents flinching.
Insomnia
Prevents sleep.
Intimidate
Lowers opponents' Attack one stage upon entering battle.
Intrepid Sword
Boosts Attack in battle.
Iron Barbs
Damages attacking Pokémon for 1/8 their max HP on contact.
Iron Fist
Strengthens punch-based moves to 1.2× their power.
Justified
Raises Attack one stage upon taking damage from a dark move.
Keen Eye
Prevents accuracy from being lowered.
Klutz
Prevents the Pokémon from using its held item in battle.