Pokédex · V (Unova)

Eelektrik#603

Its greatest asset is Attack — higher than 59% of species. Weak point: Speed — lower than 83% of species. This is not the final form yet — it evolves once more, so the numbers above describe this stage, not what it will end up as. Defensively it can rely on 1 weakness and 3 resistances.

Eelektrik
Shiny version
Electric
Height: 1.2 m (3′11″) Weight: 22.0 kg (48.5 lbs)

Base stats

HP
65
44%
Atk
85
59%
Def
70
49%
SpA
75
60%
SpD
70
51%
Spe
40
17%
TOTAL
405
38%

Last column: what percentage of 1084 species and regional forms have a lower value. Weak point: Speed.

A nature can improve this entry further: its boost hits hardest on Attack, the stat in which this species already leads. Which nature does that — see the list of natures.

Which nature to choose

It hits physically: its Attack (85) is 10 points higher than its Sp. Atk. So the drop hits a stat the set usually does not use at all. Evolution does not change it, so pick it for the final form, not for these numbers.

  • Adamant +Atk · −SpA It moves second and nothing will change that, so the whole boost goes into power.
  • Brave +Atk · −Spe The Trick Room version: with the turn order reversed, the slower the better, and Gyro Ball calculates its power from exactly this lowered Speed.
  • Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.

A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.

Regional numbers 6

The header shows the national number. Inside the game the Pokédex counts from the beginning — below is the number you will see in your version.

Unova #109 Black / White
Unova #178 Black 2 / White 2
Paldea #342 Scarlet / Violet
Kitakami #176 Scarlet / Violet , Scarlet/Violet: The Teal Mask
Blueberry Academy #135 Scarlet / Violet , Scarlet/Violet: The Indigo Disk
Lumiose City #143 Legends: Z-A

Abilities

  • Levitate Evades ground moves.

Pokédex entry

They coil around foes and shock them with electricity-generating organs that seem simply to be circular patterns.

Egg Group: Amorphous Gender: 50% ♂ / 50% ♀ Catch difficulty: medium (60/255) Base friendship: 70/255 Base EXP: 142

Resistances and weaknesses

Type chart →

How much damage Eelektrik takes when it is hit by a move of each type.

Weak to Ground ×2
Resistant to Electric ×½ Flying ×½ Steel ×½

How it was drawn

2010–2016

The sprites come straight from the games in which Eelektrik appeared — one from each release.

Gen 5 2010
Eelektrik in Black / White
Black / White
Gen 6 2013
Eelektrik in X / Y
X / Y
Eelektrik in Omega Ruby / Alpha Sapphire
Omega Ruby / Alpha Sapphire
Gen 7 2016
Eelektrik in Ultra Sun / Ultra Moon
Ultra Sun / Ultra Moon

Variant gallery

The gallery shows only the appearance variants that exist for this Pokémon. Every image shows the same character and differs in source — a Pokémon HOME render or a pixel sprite — and in coloring, regular or shiny.

Eelektrik — large render in its regular coloring
Pokémon HOME
Eelektrik — large render in its shiny coloring
Pokémon HOME shiny
Eelektrik — small pixel sprite in its shiny coloring
Shiny pixel sprite

TCG cards (7)

All Eelektrik cards →

Eelektrik has 7 cards in 6 sets. The oldest of them are shown below.

Offspring can come from 57 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.

The Egg hatches after 20 cycles, which is roughly 5,400 steps. The exact cycle length depends on the game — newer titles shortened it noticeably — so treat this number as an order of magnitude, not a countdown. Having the Flame Body Ability in your party halves the wait.

Where to catch it (1)

All locations →

The levels shown are the widest range across all game versions — in a specific release it may be narrower. The exact area, catch method and chance are on the page of each location.

Unova

Below are the moves learned by leveling up. The rest (45 via TM/TR, 14 via tutor) are on the full list.

Lv. Move Type Cat. Power Acc. PP
1 Charge Beam Electric Special 50 90% 10
1 Headbutt Normal Physical 70 100% 15
1 Spark Electric Physical 65 100% 20
1 Thunder Wave Electric Status — 90% 20
9 Bind Normal Physical 15 85% 20
19 Acid Poison Special 40 100% 30
29 Discharge Electric Special 80 100% 15
39 Crunch Dark Physical 80 100% 15
44 Thunderbolt Electric Special 90 100% 15
49 Acid Spray Poison Special 40 100% 20
54 Coil Poison Status — — 20
59 Wild Charge Electric Physical 90 100% 15
64 Gastro Acid Poison Status — 100% 10
69 Zap Cannon Electric Special 120 50% 5
74 Thrash Normal Physical 120 100% 10