Strong point: Attack — higher than 73% of species. Its weakest point is Sp. Atk — lower than 87% of species. On defense it has 3 weaknesses, 11 resistances and 1 full immunity. Watch out for the Ground type — damage from it is quadrupled.
Base stats
Last column: what percentage of 1084 species and regional forms have a lower value. Strong point: Speed; weak point: Sp. Atk.
A nature can improve this entry further: its boost hits hardest on Attack, the stat in which this species already leads. Which nature does that — see the list of natures.
Which nature to choose
It hits physically: its Attack (98) is 58 points higher than its Sp. Atk. So the drop hits a stat the set usually does not use at all.
- Jolly +Spe · −SpA Its Speed is higher than 82% of species — ten percent more lifts it past some of the benchmarks that decide who moves first.
- Adamant +Atk · −SpA If you already outspeed what you want to outspeed, those ten percent are better spent on hitting power.
- Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.
A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.
Abilities
- Iron Barbs Damages attacking Pokémon for 1/8 their max HP on contact.
- Lightning Rod Redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
- Sturdy Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Pokédex entry
The spiny fur on its back is normally at rest. When this Pokémon becomes agitated, its fur stands on end and stabs into its attackers.
Resistances and weaknesses
Type chart →How much damage Togedemaru (Totem) takes when it is hit by a move of each type. The multipliers of both its types are already combined here.
Breeding
All Egg Groups →Offspring can come from 325 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.
Moves (68)
Full move list →Below are the moves learned by leveling up. The rest (30 via TM/TR, 9 via Egg, 16 via tutor) are on the full list.
| Lv. | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Tackle | Normal | Physical | 40 | 100% | 35 |
| 1 | Thunder Shock | Electric | Special | 40 | 100% | 30 |
| 5 | Defense Curl | Normal | Status | — | — | 40 |
| 9 | Rollout | Rock | Physical | 30 | 90% | 20 |
| 13 | Charge | Electric | Status | — | — | 20 |
| 17 | Spark | Electric | Physical | 65 | 100% | 20 |
| 21 | Nuzzle | Electric | Physical | 20 | 100% | 20 |
| 25 | Magnet Rise | Electric | Status | — | — | 10 |
| 29 | Discharge | Electric | Special | 80 | 100% | 15 |
| 33 | Zing Zap | Electric | Physical | 80 | 100% | 10 |
| 37 | Electric Terrain | Electric | Status | — | — | 10 |
| 41 | Wild Charge | Electric | Physical | 90 | 100% | 15 |
| 45 | Pin Missile | Bug | Physical | 25 | 95% | 20 |
| 49 | Spiky Shield | Grass | Status | — | — | 10 |
| 53 | Fell Stinger | Bug | Physical | 50 | 100% | 25 |