Move index
There are 96 moves matching what you are looking for — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.
Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.
Normal
Fire
Water
Electric
Grass
Ice
Fighting
Poison
Ground
Flying
Psychic
Bug
Rock
Ghost
Dragon
Dark
Steel
Fairy
| Move and effect | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Acupressure Raises one of a friendly Pokémon’s stats at random by two stages. | Normal | Status | — | — | 30 |
| After You Makes the target act next this turn. | Normal | Status | — | — | 15 |
| Assist Randomly selects and uses one of the trainer’s other Pokémon’s moves. | Normal | Status | — | — | 20 |
| Attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | Normal | Status | — | 100% | 15 |
| Baton Pass Allows the trainer to switch out the user and pass effects along to its replacement. | Normal | Status | — | — | 40 |
| Belly Drum User pays half its max HP to max out its Attack. | Normal | Status | — | — | 10 |
| Bestow Gives the user’s held item to the target. | Normal | Status | — | — | 15 |
| Block Prevents the target from leaving battle. | Normal | Status | — | — | 5 |
| Camouflage User’s type changes to match the terrain. | Normal | Status | — | — | 20 |
| Captivate Lowers the target’s Special Attack by two stages if it’s the opposite gender. | Normal | Status | — | 100% | 20 |
| Confide Lowers the target’s Special Attack by one stage. | Normal | Status | — | — | 20 |
| Conversion User’s type changes to the type of one of its moves at random. | Normal | Status | — | — | 30 |
| Conversion 2 Changes the user’s type to a random type either resistant or immune to the last move used against it. | Normal | Status | — | — | 30 |
| Copycat Uses the target’s last used move. | Normal | Status | — | — | 20 |
| Court Change | Normal | Status | — | 100% | 10 |
| Defense Curl Raises user’s Defense by one stage. | Normal | Status | — | — | 40 |
| Disable Disables the target’s last used move for 1-8 turns. | Normal | Status | — | 100% | 20 |
| Doodle | Normal | Status | — | 100% | 10 |
| Double Team Raises the user’s evasion by one stage. | Normal | Status | — | — | 15 |
| Encore Forces the target to repeat its last used move every turn for 2 to 6 turns. | Normal | Status | — | 100% | 5 |
| Endure Prevents the user’s HP from lowering below 1 this turn. | Normal | Status | — | — | 10 |
| Entrainment Copies the user’s ability onto the target. | Normal | Status | — | 100% | 15 |
| Fillet Away | Normal | Status | — | — | 10 |
| Flash Lowers the target’s accuracy by one stage. | Normal | Status | — | 100% | 20 |
| Focus Energy Increases the user’s chance to score a critical hit. | Normal | Status | — | — | 30 |
| Follow Me Redirects the target’s single-target effects to the user for this turn. | Normal | Status | — | — | 20 |
| Foresight Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. | Normal | Status | — | — | 40 |
| Glare Paralyzes the target. | Normal | Status | — | 100% | 30 |
| Growl Lowers the target’s Attack by one stage. | Normal | Status | — | 100% | 40 |
| Growth Raises the user’s Attack and Special Attack by one stage. | Normal | Status | — | — | 20 |
| Harden Raises the user’s Defense by one stage. | Normal | Status | — | — | 30 |
| Heal Bell Cures the entire party of major status effects. | Normal | Status | — | — | 5 |
| Helping Hand Ally’s next move inflicts half more damage. | Normal | Status | — | — | 20 |
| Howl Raises the user’s Attack by one stage. | Normal | Status | — | — | 40 |
| Laser Focus Guarantees a critical hit with the user’s next move. | Normal | Status | — | — | 30 |
| Leer Lowers the target’s Defense by one stage. | Normal | Status | — | 100% | 30 |
| Lock On Ensures that the user’s next move will hit the target. | Normal | Status | — | — | 5 |
| Lovely Kiss Puts the target to sleep. | Normal | Status | — | 75% | 10 |
| Lucky Chant Prevents the target from scoring critical hits for five turns. | Normal | Status | — | — | 30 |
| Me First Uses the target’s move against it before it attacks, with power increased by half. | Normal | Status | — | — | 20 |
| Mean Look Prevents the target from leaving battle. | Normal | Status | — | — | 5 |
| Metronome Randomly selects and uses any move in the game. | Normal | Status | — | — | 10 |
| Milk Drink Heals the user by half its max HP. | Normal | Status | — | — | 5 |
| Mimic Copies the target’s last used move. | Normal | Status | — | — | 10 |
| Mind Reader Ensures that the user’s next move will hit the target. | Normal | Status | — | — | 5 |
| Minimize Raises the user’s evasion by two stages. | Normal | Status | — | — | 10 |
| Morning Sun Heals the user by half its max HP. Affected by weather. | Normal | Status | — | — | 5 |
| Nature Power Uses a move which depends upon the terrain. | Normal | Status | — | — | 20 |
| Noble Roar Lowers the target’s Attack and Special Attack by one stage. | Normal | Status | — | 100% | 30 |
| Odor Sleuth Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. | Normal | Status | — | — | 40 |
| Pain Split Sets the user’s and targets’s HP to the average of their current HP. | Normal | Status | — | — | 20 |
| Perish Song User and target both faint after three turns. | Normal | Status | — | — | 5 |
| Play Nice Lowers the target’s Attack by one stage. | Normal | Status | — | — | 20 |
| Power Shift | Normal | Status | — | — | 10 |
| Protect Prevents any moves from hitting the user this turn. | Normal | Status | — | — | 10 |
| Psych Up Discards the user’s stat changes and copies the target’s. | Normal | Status | — | — | 10 |
| Recover Heals the user by half its max HP. | Normal | Status | — | — | 5 |
| Recycle User recovers the item it last used up. | Normal | Status | — | — | 10 |
| Reflect Type User becomes the target’s type. | Normal | Status | — | — | 15 |
| Refresh Cleanses the user of a burn, paralysis, or poison. | Normal | Status | — | — | 20 |