What you fight with

Moves

Move index

There are 96 moves matching what you are looking for — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.

Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.

Physical Special Status ✕ Clear 96 moves · page 1 of 2
Move and effect Type Cat. Power Acc. PP
Acupressure Raises one of a friendly Pokémon’s stats at random by two stages. Normal Status — — 30
After You Makes the target act next this turn. Normal Status — — 15
Assist Randomly selects and uses one of the trainer’s other Pokémon’s moves. Normal Status — — 20
Attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. Normal Status — 100% 15
Baton Pass Allows the trainer to switch out the user and pass effects along to its replacement. Normal Status — — 40
Belly Drum User pays half its max HP to max out its Attack. Normal Status — — 10
Bestow Gives the user’s held item to the target. Normal Status — — 15
Block Prevents the target from leaving battle. Normal Status — — 5
Camouflage User’s type changes to match the terrain. Normal Status — — 20
Captivate Lowers the target’s Special Attack by two stages if it’s the opposite gender. Normal Status — 100% 20
Confide Lowers the target’s Special Attack by one stage. Normal Status — — 20
Conversion User’s type changes to the type of one of its moves at random. Normal Status — — 30
Conversion 2 Changes the user’s type to a random type either resistant or immune to the last move used against it. Normal Status — — 30
Copycat Uses the target’s last used move. Normal Status — — 20
Court Change Normal Status — 100% 10
Defense Curl Raises user’s Defense by one stage. Normal Status — — 40
Disable Disables the target’s last used move for 1-8 turns. Normal Status — 100% 20
Doodle Normal Status — 100% 10
Double Team Raises the user’s evasion by one stage. Normal Status — — 15
Encore Forces the target to repeat its last used move every turn for 2 to 6 turns. Normal Status — 100% 5
Endure Prevents the user’s HP from lowering below 1 this turn. Normal Status — — 10
Entrainment Copies the user’s ability onto the target. Normal Status — 100% 15
Fillet Away Normal Status — — 10
Flash Lowers the target’s accuracy by one stage. Normal Status — 100% 20
Focus Energy Increases the user’s chance to score a critical hit. Normal Status — — 30
Follow Me Redirects the target’s single-target effects to the user for this turn. Normal Status — — 20
Foresight Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. Normal Status — — 40
Glare Paralyzes the target. Normal Status — 100% 30
Growl Lowers the target’s Attack by one stage. Normal Status — 100% 40
Growth Raises the user’s Attack and Special Attack by one stage. Normal Status — — 20
Harden Raises the user’s Defense by one stage. Normal Status — — 30
Heal Bell Cures the entire party of major status effects. Normal Status — — 5
Helping Hand Ally’s next move inflicts half more damage. Normal Status — — 20
Howl Raises the user’s Attack by one stage. Normal Status — — 40
Laser Focus Guarantees a critical hit with the user’s next move. Normal Status — — 30
Leer Lowers the target’s Defense by one stage. Normal Status — 100% 30
Lock On Ensures that the user’s next move will hit the target. Normal Status — — 5
Lovely Kiss Puts the target to sleep. Normal Status — 75% 10
Lucky Chant Prevents the target from scoring critical hits for five turns. Normal Status — — 30
Me First Uses the target’s move against it before it attacks, with power increased by half. Normal Status — — 20
Mean Look Prevents the target from leaving battle. Normal Status — — 5
Metronome Randomly selects and uses any move in the game. Normal Status — — 10
Milk Drink Heals the user by half its max HP. Normal Status — — 5
Mimic Copies the target’s last used move. Normal Status — — 10
Mind Reader Ensures that the user’s next move will hit the target. Normal Status — — 5
Minimize Raises the user’s evasion by two stages. Normal Status — — 10
Morning Sun Heals the user by half its max HP. Affected by weather. Normal Status — — 5
Nature Power Uses a move which depends upon the terrain. Normal Status — — 20
Noble Roar Lowers the target’s Attack and Special Attack by one stage. Normal Status — 100% 30
Odor Sleuth Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. Normal Status — — 40
Pain Split Sets the user’s and targets’s HP to the average of their current HP. Normal Status — — 20
Perish Song User and target both faint after three turns. Normal Status — — 5
Play Nice Lowers the target’s Attack by one stage. Normal Status — — 20
Power Shift Normal Status — — 10
Protect Prevents any moves from hitting the user this turn. Normal Status — — 10
Psych Up Discards the user’s stat changes and copies the target’s. Normal Status — — 10
Recover Heals the user by half its max HP. Normal Status — — 5
Recycle User recovers the item it last used up. Normal Status — — 10
Reflect Type User becomes the target’s type. Normal Status — — 15
Refresh Cleanses the user of a burn, paralysis, or poison. Normal Status — — 20