Move index
There are 8 moves matching what you are looking for — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.
Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.
Normal
Fire
Water
Electric
Grass
Ice
Fighting
Poison
Ground
Flying
Psychic
Bug
Rock
Ghost
Dragon
Dark
Steel
Fairy
| Move and effect | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Bulk Up Raises the user’s Attack and Defense by one stage. | Fighting | Status | — | — | 20 |
| Coaching Inflicts regular damage with no additional effect. | Fighting | Status | — | — | 10 |
| Detect Prevents any moves from hitting the user this turn. | Fighting | Status | — | — | 5 |
| Mat Block Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out. | Fighting | Status | — | — | 10 |
| No Retreat Hits twice in one turn, with a chance to make the target flinch. | Fighting | Status | — | — | 5 |
| Octolock | Fighting | Status | — | 100% | 15 |
| Quick Guard Prevents any priority moves from hitting friendly Pokémon this turn. | Fighting | Status | — | — | 15 |
| Victory Dance | Fighting | Status | — | — | 10 |