Move index
There are 266 moves matching what you are looking for — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.
Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.
Normal
Fire
Water
Electric
Grass
Ice
Fighting
Poison
Ground
Flying
Psychic
Bug
Rock
Ghost
Dragon
Dark
Steel
Fairy
| Move and effect | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Telekinesis Moves have 100% accuracy against the target for three turns. | Psychic | Status | — | — | 15 |
| Teleport Immediately ends wild battles. No effect otherwise. | Psychic | Status | — | — | 20 |
| Thunder Wave Paralyzes the target. | Electric | Status | — | 90% | 20 |
| Tickle Lowers the target’s Attack and Defense by one stage. | Normal | Status | — | 100% | 20 |
| Tidy Up | Normal | Status | — | — | 10 |
| Topsy Turvy Inverts the target’s stat modifiers. | Dark | Status | — | — | 20 |
| Torment Prevents the target from using the same move twice in a row. | Dark | Status | — | 100% | 15 |
| Toxic Badly poisons the target, inflicting more damage every turn. | Poison | Status | — | 90% | 10 |
| Toxic Spikes Scatters poisoned spikes, poisoning opposing Pokémon that switch in. | Poison | Status | — | — | 20 |
| Toxic Thread Poisons the target and lowers its Speed by one stage. | Poison | Status | — | 100% | 20 |
| Transform User becomes a copy of the target until it leaves battle. | Normal | Status | — | — | 10 |
| Trick User and target swap items. | Psychic | Status | — | 100% | 10 |
| Trick Or Treat Adds Ghost to the target’s types. | Ghost | Status | — | 100% | 20 |
| Trick Room For five turns, slower Pokémon will act before faster Pokémon. | Psychic | Status | — | — | 5 |
| Venom Drench Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned. | Poison | Status | — | 100% | 20 |
| Victory Dance | Fighting | Status | — | — | 10 |
| Water Sport Halves all Fire-type damage. | Water | Status | — | — | 15 |
| Whirlwind Immediately ends wild battles. Forces trainers to switch Pokémon. | Normal | Status | — | — | 20 |
| Wide Guard Prevents any multi-target moves from hitting friendly Pokémon this turn. | Rock | Status | — | — | 10 |
| Will O Wisp Burns the target. | Fire | Status | — | 85% | 15 |
| Wish User will recover half its max HP at the end of the next turn. | Normal | Status | — | — | 10 |
| Withdraw Raises the user’s Defense by one stage. | Water | Status | — | — | 40 |
| Wonder Room All Pokémon’s Defense and Special Defense are swapped for 5 turns. | Psychic | Status | — | — | 10 |
| Work Up Raises the user’s Attack and Special Attack by one stage each. | Normal | Status | — | — | 30 |
| Worry Seed Changes the target’s ability to Insomnia. | Grass | Status | — | 100% | 10 |
| Yawn Target sleeps at the end of the next turn. | Normal | Status | — | — | 10 |