What you fight with

Moves

Move index

There are 266 moves matching what you are looking for — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.

Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.

Physical Special Status ✕ Clear 266 moves · page 5 of 5
Move and effect Type Cat. Power Acc. PP
Telekinesis Moves have 100% accuracy against the target for three turns. Psychic Status — — 15
Teleport Immediately ends wild battles. No effect otherwise. Psychic Status — — 20
Thunder Wave Paralyzes the target. Electric Status — 90% 20
Tickle Lowers the target’s Attack and Defense by one stage. Normal Status — 100% 20
Tidy Up Normal Status — — 10
Topsy Turvy Inverts the target’s stat modifiers. Dark Status — — 20
Torment Prevents the target from using the same move twice in a row. Dark Status — 100% 15
Toxic Badly poisons the target, inflicting more damage every turn. Poison Status — 90% 10
Toxic Spikes Scatters poisoned spikes, poisoning opposing Pokémon that switch in. Poison Status — — 20
Toxic Thread Poisons the target and lowers its Speed by one stage. Poison Status — 100% 20
Transform User becomes a copy of the target until it leaves battle. Normal Status — — 10
Trick User and target swap items. Psychic Status — 100% 10
Trick Or Treat Adds Ghost to the target’s types. Ghost Status — 100% 20
Trick Room For five turns, slower Pokémon will act before faster Pokémon. Psychic Status — — 5
Venom Drench Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned. Poison Status — 100% 20
Victory Dance Fighting Status — — 10
Water Sport Halves all Fire-type damage. Water Status — — 15
Whirlwind Immediately ends wild battles. Forces trainers to switch Pokémon. Normal Status — — 20
Wide Guard Prevents any multi-target moves from hitting friendly Pokémon this turn. Rock Status — — 10
Will O Wisp Burns the target. Fire Status — 85% 15
Wish User will recover half its max HP at the end of the next turn. Normal Status — — 10
Withdraw Raises the user’s Defense by one stage. Water Status — — 40
Wonder Room All Pokémon’s Defense and Special Defense are swapped for 5 turns. Psychic Status — — 10
Work Up Raises the user’s Attack and Special Attack by one stage each. Normal Status — — 30
Worry Seed Changes the target’s ability to Insomnia. Grass Status — 100% 10
Yawn Target sleeps at the end of the next turn. Normal Status — — 10