What you fight with

Moves

Move index

There are 15 moves matching what you are looking for — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.

Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.

Physical Special Status ✕ Clear 15 moves · page 1 of 1
Move and effect Type Cat. Power Acc. PP
Aura Wheel Electric Physical 110 100% 10
Bolt Beak Electric Physical 85 100% 10
Bolt Strike Has a chance to paralyze the target. Electric Physical 130 85% 5
Double Shock Electric Physical 120 100% 5
Fusion Bolt With Fusion Flare, inflicts double damage. Electric Physical 100 100% 5
Nuzzle Has a chance to paralyze the target. Electric Physical 20 100% 20
Plasma Fists After inflicting damage, causes all Normal-type moves to become Electric-type for the remainder of the turn. Electric Physical 100 100% 15
Spark Has a chance to paralyze the target. Electric Physical 65 100% 20
Supercell Slam Electric Physical 100 95% 15
Thunder Fang Has a chance to paralyze the target and a chance to make the target flinch. Electric Physical 65 95% 15
Thunder Punch Has a chance to paralyze the target. Electric Physical 75 100% 15
Volt Tackle User takes 1/3 the damage inflicted in recoil. Has a chance to paralyze the target. Electric Physical 120 100% 15
Wild Charge User receives 1/4 the damage it inflicts in recoil. Electric Physical 90 100% 15
Zing Zap Has a chance to make the target flinch. Electric Physical 80 100% 10
Zippy Zap Inflicts regular damage with no additional effect. Electric Physical 80 100% 10