Move index
There are 11 moves matching what you are looking for — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.
Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.
Normal
Fire
Water
Electric
Grass
Ice
Fighting
Poison
Ground
Flying
Psychic
Bug
Rock
Ghost
Dragon
Dark
Steel
Fairy
| Move and effect | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Breaking Swipe Lowers the target’s Attack by one stage after inflicting damage. | Dragon | Physical | 60 | 100% | 15 |
| Dragon Claw Inflicts regular damage with no additional effect. | Dragon | Physical | 80 | 100% | 15 |
| Dragon Darts | Dragon | Physical | 50 | 100% | 10 |
| Dragon Hammer Inflicts regular damage with no additional effect. | Dragon | Physical | 90 | 100% | 15 |
| Dragon Rush Has a chance to make the target flinch. | Dragon | Physical | 100 | 75% | 10 |
| Dragon Tail Ends wild battles. Forces trainers to switch Pokémon. | Dragon | Physical | 60 | 90% | 10 |
| Dual Chop Hits twice in one turn. | Dragon | Physical | 40 | 90% | 15 |
| Glaive Rush | Dragon | Physical | 120 | 100% | 5 |
| Order Up | Dragon | Physical | 80 | 100% | 10 |
| Outrage Hits every turn for 2-3 turns, then confuses the user. | Dragon | Physical | 120 | 100% | 10 |
| Scale Shot Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row. | Dragon | Physical | 25 | 90% | 20 |