What you fight with

Moves

Move index

There are 26 moves matching what you are looking for — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.

Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.

Physical Special Status ✕ Clear 26 moves · page 1 of 1
Move and effect Type Cat. Power Acc. PP
Assurance Power is doubled if the target has already received damage this turn. Dark Physical 60 100% 10
Beat Up Hits once for every conscious Pokémon the trainer has. Dark Physical — 100% 10
Bite Has a chance to make the target flinch. Dark Physical 60 100% 25
Brutal Swing Inflicts regular damage with no additional effect. Dark Physical 60 100% 20
Ceaseless Edge Dark Physical 65 90% 15
Comeuppance Dark Physical 1 100% 10
Crunch Has a chance to lower the target’s Defense by one stage. Dark Physical 80 100% 15
Darkest Lariat Ignores the target’s stat modifiers. Dark Physical 85 100% 10
False Surrender Never misses. Dark Physical 80 — 10
Feint Attack Never misses. Dark Physical 60 — 20
Fling Throws held item at the target; power depends on the item. Dark Physical — 100% 10
Foul Play Calculates damage with the target’s attacking stat. Dark Physical 95 100% 15
Hyperspace Fury Ignores and destroys protection effects. Dark Physical 100 — 5
Jaw Lock Seeds the target after inflicting damage. Dark Physical 80 100% 10
Knock Off Target drops its held item. Dark Physical 65 100% 20
Kowtow Cleave Dark Physical 85 — 10
Lash Out Inflicts regular damage with no additional effect. Dark Physical 75 100% 5
Night Slash Has an increased chance for a critical hit. Dark Physical 70 100% 15
Payback Power is doubled if the target has already moved this turn. Dark Physical 50 100% 10
Power Trip Power is higher the more the user’s stats have been raised, to a maximum of 31×. Dark Physical 20 100% 10
Punishment Power increases against targets with more raised stats, up to a maximum of 200. Dark Physical — 100% 5
Pursuit Has double power against, and can hit, Pokémon attempting to switch out. Dark Physical 40 100% 20
Sucker Punch Only works if the target is about to use a damaging move. Dark Physical 70 100% 5
Thief Takes the target’s item. Dark Physical 60 100% 25
Throat Chop Prevents the target from using sound-based moves for two turns. Dark Physical 80 100% 15
Wicked Blow Inflicts regular damage with no additional effect. Dark Physical 75 100% 5