What you fight with

Moves

Move index

There are 336 moves matching what you are looking for — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.

Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.

Physical Special Status ✕ Clear 336 moves · page 4 of 6
Move and effect Type Cat. Power Acc. PP
Mega Kick Inflicts regular damage with no additional effect. Normal Physical 120 75% 5
Mega Punch Inflicts regular damage with no additional effect. Normal Physical 80 85% 20
Megahorn Inflicts regular damage with no additional effect. Bug Physical 120 85% 10
Metal Burst Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage. Steel Physical — 100% 10
Metal Claw Has a chance to raise the user’s Attack by one stage. Steel Physical 50 95% 35
Meteor Assault User foregoes its next turn to recharge. Fighting Physical 150 100% 5
Meteor Mash Has a chance to raise the user’s Attack by one stage. Steel Physical 90 90% 10
Mighty Cleave Rock Physical 95 100% 5
Mortal Spin Poison Physical 30 100% 15
Mountain Gale Ice Physical 100 85% 10
Multi Attack If the user is holding a appropriate plate or drive, the damage inflicted will match it. Normal Physical 120 100% 10
Natural Gift Power and type depend on the held berry. Normal Physical — 100% 15
Needle Arm Has a chance to make the target flinch. Grass Physical 60 100% 15
Night Slash Has an increased chance for a critical hit. Dark Physical 70 100% 15
Nuzzle Has a chance to paralyze the target. Electric Physical 20 100% 20
Order Up Dragon Physical 80 100% 10
Outrage Hits every turn for 2-3 turns, then confuses the user. Dragon Physical 120 100% 10
Pay Day Scatters money on the ground worth five times the user’s level. Normal Physical 40 100% 20
Payback Power is doubled if the target has already moved this turn. Dark Physical 50 100% 10
Peck Inflicts regular damage with no additional effect. Flying Physical 35 100% 35
Petal Blizzard Inflicts regular damage. Grass Physical 90 100% 15
Phantom Force User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. Ghost Physical 90 100% 10
Pin Missile Hits 2-5 times in one turn. Bug Physical 25 95% 20
Plasma Fists After inflicting damage, causes all Normal-type moves to become Electric-type for the remainder of the turn. Electric Physical 100 100% 15
Play Rough Has a chance to lower the target’s Attack by one stage. Fairy Physical 90 90% 10
Pluck If target has a berry, inflicts double damage and uses the berry. Flying Physical 60 100% 20
Poison Fang Has a chance to badly poison the target. Poison Physical 50 100% 15
Poison Jab Has a chance to poison the target. Poison Physical 80 100% 20
Poison Sting Has a chance to poison the target. Poison Physical 15 100% 35
Poison Tail Has an increased chance for a critical hit and a chance to poison the target. Poison Physical 50 100% 25
Poltergeist Inflicts regular damage with no additional effect. Ghost Physical 110 90% 5
Population Bomb Normal Physical 20 90% 10
Pounce Bug Physical 50 100% 20
Pound Inflicts regular damage with no additional effect. Normal Physical 40 100% 35
Power Trip Power is higher the more the user’s stats have been raised, to a maximum of 31×. Dark Physical 20 100% 10
Power Up Punch Raises the user’s Attack by one stage after inflicting damage. Fighting Physical 40 100% 20
Power Whip Inflicts regular damage with no additional effect. Grass Physical 120 85% 10
Precipice Blades Inflicts regular damage with no additional effect. Ground Physical 120 85% 10
Present Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. Normal Physical — 90% 15
Psyblade Psychic Physical 80 100% 15
Psychic Fangs Destroys Reflect and Light Screen. Psychic Physical 85 100% 10
Psycho Cut Has an increased chance for a critical hit. Psychic Physical 70 100% 20
Psyshield Bash Psychic Physical 70 90% 10
Punishment Power increases against targets with more raised stats, up to a maximum of 200. Dark Physical — 100% 5
Pursuit Has double power against, and can hit, Pokémon attempting to switch out. Dark Physical 40 100% 20
Pyro Ball Has a chance to burn the target. Fire Physical 120 90% 5
Quick Attack Inflicts regular damage with no additional effect. Normal Physical 40 100% 30
Rage If the user is hit after using this move, its Attack rises by one stage. Normal Physical 20 100% 20
Rage Fist Ghost Physical 50 100% 10
Raging Bull Normal Physical 90 100% 10
Raging Fury Fire Physical 120 100% 10
Rapid Spin Frees the user from binding moves, removes Leech Seed, and blows away Spikes. Normal Physical 50 100% 40
Razor Leaf Has an increased chance for a critical hit. Grass Physical 55 95% 25
Razor Shell Has a chance to lower the target’s Defense by one stage. Water Physical 75 95% 10
Retaliate Has double power if a friendly Pokémon fainted last turn. Normal Physical 70 100% 5
Return Power increases with happiness, up to a maximum of 102. Normal Physical — 100% 20
Revenge Inflicts double damage if the user takes damage before attacking this turn. Fighting Physical 60 100% 10
Reversal Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. Fighting Physical — 100% 15
Rock Blast Hits 2-5 times in one turn. Rock Physical 25 90% 10
Rock Climb Has a chance to confuse the target. Normal Physical 90 85% 20