What you fight with

Moves

Move index

There are 68 moves matching what you are looking for — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.

Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.

Physical Special Status ✕ Clear 68 moves · page 2 of 2
Move and effect Type Cat. Power Acc. PP
Strength Inflicts regular damage with no additional effect. Normal Physical 80 100% 15
Super Fang Inflicts damage equal to half the target’s HP. Normal Physical — 90% 10
Tackle Inflicts regular damage with no additional effect. Normal Physical 40 100% 35
Tail Slap Hits 2-5 times in one turn. Normal Physical 25 85% 10
Take Down User receives 1/4 the damage it inflicts in recoil. Normal Physical 90 85% 20
Thrash Hits every turn for 2-3 turns, then confuses the user. Normal Physical 120 100% 10
Vice Grip Inflicts regular damage with no additional effect. Normal Physical 55 100% 30
Wrap Prevents the target from fleeing and inflicts damage for 2-5 turns. Normal Physical 15 90% 20