What works on its own

Abilities

Ability index

An ability works on its own, without being selected in battle — and it can decide a match before the first attack lands. Every Pokémon has one or two, and some species also get a Hidden Ability that you will not find in a regular encounter. Here are 306 abilities, each with a short description of its effect.

Static Has a 30% chance of paralyzing attacking Pokémon on contact. Steadfast Raises Speed one stage upon flinching. Steam Engine Boosts the Speed stat drastically when the Pokémon is hit by a Fire- or Water-type move. Steelworker This Pokémon's Steel moves have 1.5× power. Steely Spirit Powers up ally Pokémon's Steel-type moves. Stench Has a 10% chance of making target Pokémon flinch with each hit. Sticky Hold Prevents a held item from being removed by other Pokémon. Storm Drain Redirects single-target water moves to this Pokémon where possible. Absorbs Water moves, raising Special Attack one sta Strong Jaw Strengthens biting moves to 1.5× their power. Sturdy Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP. Suction Cups Prevents being forced out of battle by other Pokémon's moves. Super Luck Raises moves' critical hit rates one stage. Supersweet Syrup Once per battle, when a Pokémon with Supersweet Syrup enters the battle, it lowers the evasion stat of all adjacent oppo Supreme Overlord Attack and Special Attack are boosted for each party Pokémon that has been defeated. Surge Surfer Doubles this Pokémon's Speed on Electric Terrain. Swarm Strengthens bug moves to inflict 1.5× damage at 1/3 max HP or less. Sweet Veil Prevents friendly Pokémon from sleeping. Swift Swim Doubles Speed during rain. Sword Of Ruin Lowers Defense of all Pokémon except itself. Symbiosis Passes the bearer's held item to an ally when the ally uses up its item. Synchronize Copies burns, paralysis, and poison received onto the Pokémon that inflicted them. Tablets Of Ruin Lowers Attack of all Pokémon except itself. Tangled Feet Doubles evasion when confused. Tangling Hair When this Pokémon takes regular damage from a contact move, the attacking Pokémon's Speed lowers by one stage. Technician Strengthens moves of 60 base power or less to 1.5× their power. Telepathy Protects against friendly Pokémon's damaging moves. Tera Shell All damage-dealing moves that hit the Pokémon when its HP is full will not be very effective. Tera Shift When Terapagos enters the battle, it turns into its Terastal Form until the end of the battle. Teraform Zero As soon as Terapagos assumes its Stellar Form, it will immediately neutralize weather and terrain effects. Teravolt Bypasses targets' abilities if they could hinder or prevent moves. Thermal Exchange Raises Attack when hit by a Fire-type move. Cannot be burned. Thick Fat Halves damage from fire and ice moves. Tinted Lens Doubles damage inflicted with not-very-effective moves. Torrent Strengthens water moves to inflict 1.5× damage at 1/3 max HP or less. Tough Claws Strengthens moves that make contact to 1.33× their power. Toxic Boost Increases Attack to 1.5× when poisoned. Toxic Chain May cause bad poisoning when the Pokémon hits an opponent with a move. Toxic Debris Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves. Trace Copies an opponent's ability upon entering battle. Transistor Powers up Electric-type moves. Triage This Pokémon's healing moves have their priority increased by 3. Truant Skips every second turn. Turboblaze Bypasses targets' abilities if they could hinder or prevent moves. Unaware Ignores other Pokémon's stat modifiers for damage and accuracy calculation. Unburden Doubles Speed upon using or losing a held item. Unnerve Prevents opposing Pokémon from eating held Berries. Unseen Fist Contact moves can strike through Protect/Detect. Vessel Of Ruin Lowers Special Attack of all Pokémon except itself. Victory Star Increases moves' accuracy to 1.1× for friendly Pokémon. Vital Spirit Prevents sleep. Volt Absorb Absorbs electric moves, healing for 1/4 max HP. Wandering Spirit Swaps abilities with opponents on contact. Water Absorb Absorbs water moves, healing for 1/4 max HP. Water Bubble Halves damage from Fire moves, doubles damage of Water moves, and prevents burns. Water Compaction Raises this Pokémon's Defense by two stages when it's hit by a Water move. Water Veil Prevents burns. Weak Armor Raises Speed and lowers Defense by one stage each upon being hit by a physical move. Well Baked Body Immune to Fire-type moves, and Defense is sharply boosted. White Smoke Prevents stats from being lowered by other Pokémon. Wimp Out This Pokémon automatically switches out when its HP drops below half.