Ability index
An ability works on its own, without being selected in battle — and it can decide a match before the first attack lands. Every Pokémon has one or two, and some species also get a Hidden Ability that you will not find in a regular encounter. Here are 306 abilities, each with a short description of its effect.
Static
Has a 30% chance of paralyzing attacking Pokémon on contact.
Steadfast
Raises Speed one stage upon flinching.
Steam Engine
Boosts the Speed stat drastically when the Pokémon is hit by a Fire- or Water-type move.
Steelworker
This Pokémon's Steel moves have 1.5× power.
Steely Spirit
Powers up ally Pokémon's Steel-type moves.
Stench
Has a 10% chance of making target Pokémon flinch with each hit.
Sticky Hold
Prevents a held item from being removed by other Pokémon.
Storm Drain
Redirects single-target water moves to this Pokémon where possible. Absorbs Water moves, raising Special Attack one sta
Strong Jaw
Strengthens biting moves to 1.5× their power.
Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Suction Cups
Prevents being forced out of battle by other Pokémon's moves.
Super Luck
Raises moves' critical hit rates one stage.
Supersweet Syrup
Once per battle, when a Pokémon with Supersweet Syrup enters the battle, it lowers the evasion stat of all adjacent oppo
Supreme Overlord
Attack and Special Attack are boosted for each party Pokémon that has been defeated.
Surge Surfer
Doubles this Pokémon's Speed on Electric Terrain.
Swarm
Strengthens bug moves to inflict 1.5× damage at 1/3 max HP or less.
Sweet Veil
Prevents friendly Pokémon from sleeping.
Swift Swim
Doubles Speed during rain.
Sword Of Ruin
Lowers Defense of all Pokémon except itself.
Symbiosis
Passes the bearer's held item to an ally when the ally uses up its item.
Synchronize
Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.
Tablets Of Ruin
Lowers Attack of all Pokémon except itself.
Tangled Feet
Doubles evasion when confused.
Tangling Hair
When this Pokémon takes regular damage from a contact move, the attacking Pokémon's Speed lowers by one stage.
Technician
Strengthens moves of 60 base power or less to 1.5× their power.
Telepathy
Protects against friendly Pokémon's damaging moves.
Tera Shell
All damage-dealing moves that hit the Pokémon when its HP is full will not be very effective.
Tera Shift
When Terapagos enters the battle, it turns into its Terastal Form until the end of the battle.
Teraform Zero
As soon as Terapagos assumes its Stellar Form, it will immediately neutralize weather and terrain effects.
Teravolt
Bypasses targets' abilities if they could hinder or prevent moves.
Thermal Exchange
Raises Attack when hit by a Fire-type move. Cannot be burned.
Thick Fat
Halves damage from fire and ice moves.
Tinted Lens
Doubles damage inflicted with not-very-effective moves.
Torrent
Strengthens water moves to inflict 1.5× damage at 1/3 max HP or less.
Tough Claws
Strengthens moves that make contact to 1.33× their power.
Toxic Boost
Increases Attack to 1.5× when poisoned.
Toxic Chain
May cause bad poisoning when the Pokémon hits an opponent with a move.
Toxic Debris
Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves.
Trace
Copies an opponent's ability upon entering battle.
Transistor
Powers up Electric-type moves.
Triage
This Pokémon's healing moves have their priority increased by 3.
Truant
Skips every second turn.
Turboblaze
Bypasses targets' abilities if they could hinder or prevent moves.
Unaware
Ignores other Pokémon's stat modifiers for damage and accuracy calculation.
Unburden
Doubles Speed upon using or losing a held item.
Unnerve
Prevents opposing Pokémon from eating held Berries.
Unseen Fist
Contact moves can strike through Protect/Detect.
Vessel Of Ruin
Lowers Special Attack of all Pokémon except itself.
Victory Star
Increases moves' accuracy to 1.1× for friendly Pokémon.
Vital Spirit
Prevents sleep.
Volt Absorb
Absorbs electric moves, healing for 1/4 max HP.
Wandering Spirit
Swaps abilities with opponents on contact.
Water Absorb
Absorbs water moves, healing for 1/4 max HP.
Water Bubble
Halves damage from Fire moves, doubles damage of Water moves, and prevents burns.
Water Compaction
Raises this Pokémon's Defense by two stages when it's hit by a Water move.
Water Veil
Prevents burns.
Weak Armor
Raises Speed and lowers Defense by one stage each upon being hit by a physical move.
Well Baked Body
Immune to Fire-type moves, and Defense is sharply boosted.
White Smoke
Prevents stats from being lowered by other Pokémon.
Wimp Out
This Pokémon automatically switches out when its HP drops below half.