Its stats are balanced — none stands out enough to force a single team role on it. In defense it has 1 weakness and 1 full immunity at its disposal. Ghost-type moves do nothing to it at all.
Base stats
Last column: what percentage of 1084 species and regional forms have a lower value.
A nature can improve this entry further: its boost hits hardest on Sp. Def, the stat in which this species already leads. Which nature does that — see the list of natures.
Which nature to choose
It hits physically: its Attack (75) is 10 points higher than its Sp. Atk. So the drop hits a stat the set usually does not use at all.
- Jolly +Spe · −SpA Its Speed is higher than 61% of species — ten percent more lifts it past some of the benchmarks that decide who moves first.
- Adamant +Atk · −SpA If you already outspeed what you want to outspeed, those ten percent are better spent on hitting power.
- Hidden Power and Weather Ball still deal damage based on Sp. Atk. If either of them is going into the set, lowering Sp. Atk is no longer free.
A conclusion drawn from base stats alone — a specific moveset can reverse it. All 25 natures.
Abilities
- Run Away Ensures success fleeing from wild battles.
- Adaptability Increases the same-type attack bonus from 1.5× to 2×.
- Anticipation Notifies all trainers upon entering battle if an opponent has a super-effective move, self destruct, explosion, or a one-hit KO move.
Pokédex entry
Its genetic code is irregular. It may mutate if it is exposed to radiation from element STONEs.
Resistances and weaknesses
Type chart →How much damage Eevee (Starter) takes when it is hit by a move of each type.
Breeding
All Egg Groups →Offspring can come from 276 species from the same Egg Groups (with opposite genders) or from Ditto. Below are the first 12 by Pokédex number.
Moves (30)
Full move list →Below are the moves learned by leveling up. The rest (12 via TM/TR, 8 via tutor) are on the full list.
| Lv. | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| 1 | Growl | Normal | Status | — | 100% | 40 |
| 1 | Tackle | Normal | Physical | 40 | 100% | 35 |
| 3 | Tail Whip | Normal | Status | — | 100% | 30 |
| 6 | Quick Attack | Normal | Physical | 40 | 100% | 30 |
| 10 | Double Kick | Fighting | Physical | 30 | 100% | 30 |
| 14 | Sand Attack | Ground | Status | — | 100% | 15 |
| 17 | Bite | Dark | Physical | 60 | 100% | 25 |
| 21 | Swift | Normal | Special | 60 | — | 20 |
| 24 | Take Down | Normal | Physical | 90 | 85% | 20 |
| 28 | Double Edge | Normal | Physical | 120 | 100% | 15 |
| 31 | Helping Hand | Normal | Status | — | — | 20 |