Move index
There are 7 moves matching what you are looking for — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.
Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.
Normal
Fire
Water
Electric
Grass
Ice
Fighting
Poison
Ground
Flying
Psychic
Bug
Rock
Ghost
Dragon
Dark
Steel
Fairy
| Move and effect | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Confuse Ray Confuses the target. | Ghost | Status | — | 100% | 10 |
| Curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | Ghost | Status | — | — | 10 |
| Destiny Bond If the user faints this turn, the target automatically will, too. | Ghost | Status | — | — | 5 |
| Grudge If the user faints this turn, the PP of the move that fainted it drops to 0. | Ghost | Status | — | — | 5 |
| Nightmare Target loses 1/4 its max HP every turn as long as it’s asleep. | Ghost | Status | — | 100% | 15 |
| Spite Lowers the PP of the target’s last used move by 4. | Ghost | Status | — | 100% | 10 |
| Trick Or Treat Adds Ghost to the target’s types. | Ghost | Status | — | 100% | 20 |