Move index
There are 14 moves matching what you are looking for — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.
Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.
Normal
Fire
Water
Electric
Grass
Ice
Fighting
Poison
Ground
Flying
Psychic
Bug
Rock
Ghost
Dragon
Dark
Steel
Fairy
| Move and effect | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Accelerock Inflicts regular damage with no additional effect. | Rock | Physical | 40 | 100% | 20 |
| Diamond Storm Has a chance to raise the user’s Defense by two stages for each target hit. | Rock | Physical | 100 | 95% | 5 |
| Head Smash User receives 1/2 the damage inflicted in recoil. | Rock | Physical | 150 | 80% | 5 |
| Mighty Cleave | Rock | Physical | 95 | 100% | 5 |
| Rock Blast Hits 2-5 times in one turn. | Rock | Physical | 25 | 90% | 10 |
| Rock Slide Has a chance to make the target flinch. | Rock | Physical | 75 | 90% | 10 |
| Rock Throw Inflicts regular damage with no additional effect. | Rock | Physical | 50 | 90% | 15 |
| Rock Tomb Has a chance to lower the target’s Speed by one stage. | Rock | Physical | 60 | 95% | 15 |
| Rock Wrecker User foregoes its next turn to recharge. | Rock | Physical | 150 | 90% | 5 |
| Rollout Power doubles every turn this move is used in succession after the first, resetting after five turns. | Rock | Physical | 30 | 90% | 20 |
| Salt Cure | Rock | Physical | 40 | 100% | 15 |
| Smack Down Removes any immunity to Ground damage. | Rock | Physical | 50 | 100% | 15 |
| Stone Axe | Rock | Physical | 65 | 90% | 15 |
| Stone Edge Has an increased chance for a critical hit. | Rock | Physical | 100 | 80% | 5 |