What you fight with

Moves

Move index

There are 14 moves matching what you are looking for — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.

Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.

Physical Special Status ✕ Clear 14 moves · page 1 of 1
Move and effect Type Cat. Power Acc. PP
Accelerock Inflicts regular damage with no additional effect. Rock Physical 40 100% 20
Diamond Storm Has a chance to raise the user’s Defense by two stages for each target hit. Rock Physical 100 95% 5
Head Smash User receives 1/2 the damage inflicted in recoil. Rock Physical 150 80% 5
Mighty Cleave Rock Physical 95 100% 5
Rock Blast Hits 2-5 times in one turn. Rock Physical 25 90% 10
Rock Slide Has a chance to make the target flinch. Rock Physical 75 90% 10
Rock Throw Inflicts regular damage with no additional effect. Rock Physical 50 90% 15
Rock Tomb Has a chance to lower the target’s Speed by one stage. Rock Physical 60 95% 15
Rock Wrecker User foregoes its next turn to recharge. Rock Physical 150 90% 5
Rollout Power doubles every turn this move is used in succession after the first, resetting after five turns. Rock Physical 30 90% 20
Salt Cure Rock Physical 40 100% 15
Smack Down Removes any immunity to Ground damage. Rock Physical 50 100% 15
Stone Axe Rock Physical 65 90% 15
Stone Edge Has an increased chance for a critical hit. Rock Physical 100 80% 5