What you fight with

Moves

Move index

There are 15 moves matching what you are looking for — this list exists so you do not have to. Every move has a type, a category (physical, special or status), Power, Accuracy and a limited number of uses (PP). Search by name or by what the move does: “sleep”, “lowers Defense”, “heals”.

Pokémon get some of them from a machine rather than by leveling up. TM numbers differ between games, so each game has its own table — machine list. Want to compare two moves side by side? Compare Moves.

Physical Special Status ✕ Clear 15 moves · page 1 of 1
Move and effect Type Cat. Power Acc. PP
Attack Order Has an increased chance for a critical hit. Bug Physical 90 100% 15
Bug Bite If target has a berry, inflicts double damage and uses the berry. Bug Physical 60 100% 20
Fell Stinger Raises the user’s Attack by two stages if it KOs the target. Bug Physical 50 100% 25
First Impression Can only be used as the first move after the user enters battle. Bug Physical 90 100% 10
Fury Cutter Power doubles every turn this move is used in succession after the first, maxing out after five turns. Bug Physical 40 95% 20
Leech Life Drains half the damage inflicted to heal the user. Bug Physical 80 100% 10
Lunge Lowers the target’s Attack by one stage after inflicting damage. Bug Physical 80 100% 15
Megahorn Inflicts regular damage with no additional effect. Bug Physical 120 85% 10
Pin Missile Hits 2-5 times in one turn. Bug Physical 25 95% 20
Pounce Bug Physical 50 100% 20
Skitter Smack Inflicts regular damage with no additional effect. Bug Physical 70 90% 10
Steamroller Has a chance to make the target flinch. Bug Physical 65 100% 20
Twineedle Hits twice in the same turn. Has a chance to poison the target. Bug Physical 25 100% 20
U Turn User must switch out after attacking. Bug Physical 70 100% 20
X Scissor Inflicts regular damage with no additional effect. Bug Physical 80 100% 15